mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-28 09:45:45 +02:00
Added an option to control the GPU buffer readback, as it causes issues if the hardware cannot keep up with the additional workload. Some games require this to render certain effects properly. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4126
914 lines
47 KiB
C++
914 lines
47 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <stdexcept>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "common/settings_common.h"
|
|
#include "common/settings_enums.h"
|
|
#include "common/settings_input.h"
|
|
#include "common/settings_setting.h"
|
|
|
|
namespace Settings {
|
|
|
|
const char* TranslateCategory(Settings::Category category);
|
|
|
|
struct ResolutionScalingInfo {
|
|
u32 up_scale{1};
|
|
u32 down_shift{0};
|
|
f32 up_factor{1.0f};
|
|
f32 down_factor{1.0f};
|
|
bool active{};
|
|
bool downscale{};
|
|
|
|
s32 ScaleUp(s32 value) const {
|
|
if (value == 0) {
|
|
return 0;
|
|
}
|
|
return (std::max)((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
|
|
}
|
|
|
|
u32 ScaleUp(u32 value) const {
|
|
if (value == 0U) {
|
|
return 0U;
|
|
}
|
|
return (std::max)((value * up_scale) >> down_shift, 1U);
|
|
}
|
|
};
|
|
|
|
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
|
// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
|
|
// TODO(crueter): Move new enums here
|
|
#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
|
|
#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
|
|
|
|
SETTING(AudioEngine, false);
|
|
SETTING(bool, false);
|
|
SETTING(int, false);
|
|
SETTING(s32, false);
|
|
SETTING(std::string, false);
|
|
SETTING(std::string, false);
|
|
SETTING(u16, false);
|
|
SWITCHABLE(AnisotropyMode, true);
|
|
SWITCHABLE(AntiAliasing, false);
|
|
SWITCHABLE(AspectRatio, true);
|
|
SWITCHABLE(AstcDecodeMode, true);
|
|
SWITCHABLE(AstcRecompression, true);
|
|
SWITCHABLE(AudioMode, true);
|
|
SWITCHABLE(CpuBackend, true);
|
|
SWITCHABLE(CpuAccuracy, true);
|
|
SWITCHABLE(FullscreenMode, true);
|
|
SWITCHABLE(GpuAccuracy, true);
|
|
SWITCHABLE(Language, true);
|
|
SWITCHABLE(MemoryLayout, true);
|
|
SWITCHABLE(NvdecEmulation, false);
|
|
SWITCHABLE(Region, true);
|
|
SWITCHABLE(RendererBackend, true);
|
|
SWITCHABLE(ScalingFilter, false);
|
|
SWITCHABLE(SpirvOptimizeMode, true);
|
|
SWITCHABLE(TimeZone, true);
|
|
SETTING(VSyncMode, true);
|
|
SWITCHABLE(bool, false);
|
|
SWITCHABLE(int, false);
|
|
SWITCHABLE(int, true);
|
|
SWITCHABLE(s64, false);
|
|
SWITCHABLE(u16, true);
|
|
SWITCHABLE(u32, false);
|
|
SWITCHABLE(u8, false);
|
|
SWITCHABLE(u8, true);
|
|
|
|
// Used in UISettings
|
|
// TODO see if we can move this to uisettings.h
|
|
SWITCHABLE(ConfirmStop, true);
|
|
|
|
#undef SETTING
|
|
#undef SWITCHABLE
|
|
#endif
|
|
|
|
/**
|
|
* The InputSetting class allows for getting a reference to either the global or custom members.
|
|
* This is required as we cannot easily modify the values of user-defined types within containers
|
|
* using the SetValue() member function found in the Setting class. The primary purpose of this
|
|
* class is to store an array of 10 PlayerInput structs for both the global and custom setting and
|
|
* allows for easily accessing and modifying both settings.
|
|
*/
|
|
template <typename Type>
|
|
class InputSetting final {
|
|
public:
|
|
InputSetting() = default;
|
|
explicit InputSetting(Type val) : Setting<Type>(val) {}
|
|
~InputSetting() = default;
|
|
void SetGlobal(bool to_global) {
|
|
use_global = to_global;
|
|
}
|
|
[[nodiscard]] bool UsingGlobal() const {
|
|
return use_global;
|
|
}
|
|
[[nodiscard]] Type& GetValue(bool need_global = false) {
|
|
if (use_global || need_global) {
|
|
return global;
|
|
}
|
|
return custom;
|
|
}
|
|
|
|
private:
|
|
bool use_global{true}; ///< The setting's global state
|
|
Type global{}; ///< The setting
|
|
Type custom{}; ///< The custom setting value
|
|
};
|
|
|
|
struct TouchFromButtonMap {
|
|
std::string name;
|
|
std::vector<std::string> buttons;
|
|
};
|
|
|
|
struct Values {
|
|
Linkage linkage{};
|
|
|
|
// Applet
|
|
SwitchableSetting<AppletMode> cabinet_applet_mode{linkage, AppletMode::LLE, "cabinet_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> controller_applet_mode{linkage, AppletMode::HLE, "controller_applet_mode",
|
|
Category::LibraryApplet};
|
|
Setting<AppletMode> data_erase_applet_mode{linkage, AppletMode::HLE, "data_erase_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> error_applet_mode{linkage, AppletMode::LLE, "error_applet_mode",
|
|
Category::LibraryApplet};
|
|
Setting<AppletMode> net_connect_applet_mode{linkage, AppletMode::LLE, "net_connect_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> player_select_applet_mode{
|
|
linkage, AppletMode::LLE, "player_select_applet_mode", Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> swkbd_applet_mode{linkage, AppletMode::HLE, "swkbd_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> web_applet_mode{linkage, AppletMode::HLE, "web_applet_mode",
|
|
Category::LibraryApplet};
|
|
Setting<AppletMode> shop_applet_mode{linkage, AppletMode::HLE, "shop_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> photo_viewer_applet_mode{
|
|
linkage, AppletMode::LLE, "photo_viewer_applet_mode", Category::LibraryApplet};
|
|
SwitchableSetting<AppletMode> offline_web_applet_mode{linkage, AppletMode::LLE, "offline_web_applet_mode",
|
|
Category::LibraryApplet};
|
|
Setting<AppletMode> login_share_applet_mode{linkage, AppletMode::HLE, "login_share_applet_mode",
|
|
Category::LibraryApplet};
|
|
Setting<AppletMode> wifi_web_auth_applet_mode{
|
|
linkage, AppletMode::HLE, "wifi_web_auth_applet_mode", Category::LibraryApplet};
|
|
Setting<AppletMode> my_page_applet_mode{linkage, AppletMode::LLE, "my_page_applet_mode",
|
|
Category::LibraryApplet};
|
|
SwitchableSetting<bool> enable_overlay{linkage, false, "enable_overlay", Category::LibraryApplet};
|
|
|
|
// Audio
|
|
SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
|
|
Category::Audio, Specialization::RuntimeList};
|
|
SwitchableSetting<std::string> audio_output_device_id{
|
|
linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
|
|
SwitchableSetting<std::string> audio_input_device_id{
|
|
linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
|
|
SwitchableSetting<AudioMode, true> sound_index{
|
|
linkage, AudioMode::Stereo,
|
|
"sound_index", Category::SystemAudio, Specialization::Default, true,
|
|
true};
|
|
SwitchableSetting<u8, true> volume{linkage,
|
|
100,
|
|
0,
|
|
200,
|
|
"volume",
|
|
Category::Audio,
|
|
Specialization::Scalar | Specialization::Percentage,
|
|
true,
|
|
true};
|
|
Setting<bool, false> audio_muted{
|
|
linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
|
|
Setting<bool, false> dump_audio_commands{
|
|
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
|
|
|
|
// Core
|
|
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
|
|
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
|
|
MemoryLayout::Memory_4Gb,
|
|
"memory_layout_mode",
|
|
Category::Core,
|
|
Specialization::Default,
|
|
true};
|
|
SwitchableSetting<bool> use_speed_limit{
|
|
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
|
|
|
|
SwitchableSetting<u16, true> speed_limit{linkage,
|
|
100,
|
|
0,
|
|
9999,
|
|
"speed_limit",
|
|
Category::Core,
|
|
Specialization::Countable | Specialization::Percentage,
|
|
true,
|
|
true,
|
|
&use_speed_limit};
|
|
|
|
SwitchableSetting<u16, true> slow_speed_limit{linkage,
|
|
50,
|
|
0,
|
|
9999,
|
|
"slow_speed_limit",
|
|
Category::Core,
|
|
Specialization::Countable | Specialization::Percentage,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<u16, true> turbo_speed_limit{linkage,
|
|
200,
|
|
0,
|
|
9999,
|
|
"turbo_speed_limit",
|
|
Category::Core,
|
|
Specialization::Countable | Specialization::Percentage,
|
|
true,
|
|
true};
|
|
|
|
// The currently used speed mode.
|
|
Setting<SpeedMode> current_speed_mode{linkage, SpeedMode::Standard, "current_speed_mode", Category::Core, Specialization::Default, false, true};
|
|
|
|
SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core,
|
|
Specialization::Default};
|
|
|
|
// Cpu
|
|
SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
|
|
#ifdef HAS_NCE
|
|
CpuBackend::Nce,
|
|
#else
|
|
CpuBackend::Dynarmic,
|
|
#endif
|
|
CpuBackend::Dynarmic,
|
|
#ifdef HAS_NCE
|
|
CpuBackend::Nce,
|
|
#else
|
|
CpuBackend::Dynarmic,
|
|
#endif
|
|
"cpu_backend",
|
|
Category::Cpu};
|
|
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
|
"cpu_accuracy", Category::Cpu};
|
|
SwitchableSetting<CpuClock> fast_cpu_time{linkage,
|
|
CpuClock::Off,
|
|
"fast_cpu_time",
|
|
Category::Cpu,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<bool> use_custom_cpu_ticks{linkage,
|
|
false,
|
|
"use_custom_cpu_ticks",
|
|
Category::Cpu,
|
|
Specialization::Paired,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<u32, true> cpu_ticks{linkage,
|
|
16000,
|
|
77,
|
|
65535,
|
|
"cpu_ticks",
|
|
Category::Cpu,
|
|
Specialization::Countable,
|
|
true,
|
|
true,
|
|
&use_custom_cpu_ticks};
|
|
|
|
Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
|
|
Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
|
|
Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
|
|
Category::CpuDebug};
|
|
Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
|
|
Category::CpuDebug};
|
|
Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
|
|
Category::CpuDebug};
|
|
Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
|
|
Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
|
|
Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
|
|
Category::CpuDebug};
|
|
SwitchableSetting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
|
|
SwitchableSetting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
|
|
Category::CpuDebug};
|
|
Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
|
|
Category::CpuDebug};
|
|
Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
|
|
Category::CpuDebug};
|
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_host_mmu{linkage,
|
|
#if !defined(__APPLE__) && !defined(__linux__) && !defined(__ANDROID__) && !defined(_WIN32)
|
|
false,
|
|
#else
|
|
true,
|
|
#endif
|
|
"cpuopt_unsafe_host_mmu",
|
|
Category::CpuUnsafe};
|
|
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
|
|
Category::CpuUnsafe};
|
|
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
|
|
linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
|
|
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
|
|
linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
|
|
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
|
|
linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
|
|
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
|
|
linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
|
|
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
|
|
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
|
|
|
|
// Renderer
|
|
SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
|
|
#if defined(__sun__) || defined(__managarm__)
|
|
RendererBackend::OpenGL_GLSL,
|
|
#else
|
|
RendererBackend::Vulkan,
|
|
#endif
|
|
"backend", Category::Renderer};
|
|
SwitchableSetting<u32> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList};
|
|
|
|
// Graphics Settings
|
|
ResolutionScalingInfo resolution_info{};
|
|
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
|
|
"resolution_setup", Category::Renderer};
|
|
|
|
SwitchableSetting<VSyncMode, true> vsync_mode{linkage,
|
|
VSyncMode::Fifo,
|
|
"use_vsync",
|
|
Category::Renderer,
|
|
Specialization::RuntimeList,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
|
|
ScalingFilter::Bilinear,
|
|
"scaling_filter",
|
|
Category::Renderer,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
|
|
#ifdef __ANDROID__
|
|
0,
|
|
#else
|
|
25,
|
|
#endif
|
|
0,
|
|
200,
|
|
"fsr_sharpening_slider",
|
|
Category::Renderer,
|
|
Specialization::Scalar |
|
|
Specialization::Percentage,
|
|
true,
|
|
true};
|
|
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
|
|
AspectRatio::R16_9,
|
|
"aspect_ratio",
|
|
Category::Renderer,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
|
|
AntiAliasing::None,
|
|
"anti_aliasing",
|
|
Category::Renderer,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage,
|
|
#ifdef __ANDROID__
|
|
false,
|
|
#else
|
|
true,
|
|
#endif
|
|
"use_asynchronous_gpu_emulation", Category::Renderer};
|
|
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
|
// Default to exclusive fullscreen on these platforms for now.
|
|
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
|
|
#ifdef _WIN32
|
|
FullscreenMode::Borderless,
|
|
#else
|
|
FullscreenMode::Exclusive,
|
|
#endif
|
|
"fullscreen_mode",
|
|
Category::Renderer,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<u8, false> bg_red{
|
|
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
|
|
SwitchableSetting<u8, false> bg_green{
|
|
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
|
|
SwitchableSetting<u8, false> bg_blue{
|
|
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
|
|
|
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
|
#ifdef __ANDROID__
|
|
GpuAccuracy::Low,
|
|
#else
|
|
GpuAccuracy::Medium,
|
|
#endif
|
|
"gpu_accuracy",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
GpuAccuracy current_gpu_accuracy{GpuAccuracy::Medium};
|
|
|
|
SwitchableSetting<DmaAccuracy, true> dma_accuracy{linkage,
|
|
DmaAccuracy::Default,
|
|
"dma_accuracy",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
|
|
VramUsageMode::Conservative,
|
|
"vram_usage_mode",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
|
|
"nvdec_emulation", Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
|
|
#ifdef __ANDROID__
|
|
AnisotropyMode::Default,
|
|
#else
|
|
AnisotropyMode::Automatic,
|
|
#endif
|
|
"max_anisotropy",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
|
AstcDecodeMode::Gpu,
|
|
"accelerate_astc",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage,
|
|
FramePacingMode::Target_Auto,
|
|
FramePacingMode::Target_Auto,
|
|
FramePacingMode::Target_120,
|
|
"frame_pacing_mode",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
|
AstcRecompression::Uncompressed,
|
|
"astc_recompression",
|
|
Category::RendererAdvanced};
|
|
|
|
|
|
SwitchableSetting<bool> sync_memory_operations{linkage,
|
|
false,
|
|
"sync_memory_operations",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
|
|
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced,
|
|
Specialization::Default};
|
|
|
|
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
|
#ifdef __ANDROID__
|
|
false,
|
|
#else
|
|
true,
|
|
#endif
|
|
"use_reactive_flushing",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<bool> enable_buffer_history{linkage,
|
|
false,
|
|
"enable_buffer_history",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
#ifdef __ANDROID__
|
|
SwitchableSetting<bool> use_optimized_vertex_buffers{linkage,
|
|
false,
|
|
"use_optimized_vertex_buffers",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
#endif
|
|
|
|
// Renderer Hacks //
|
|
SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
|
|
GpuOverclock::Medium,
|
|
"fast_gpu_time",
|
|
Category::RendererHacks,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
|
|
false,
|
|
"skip_cpu_inner_invalidation",
|
|
Category::RendererHacks,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> antiflicker{linkage,
|
|
false,
|
|
"antiflicker",
|
|
Category::RendererHacks,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> async_presentation{linkage,
|
|
#ifdef __ANDROID__
|
|
false,
|
|
#else
|
|
false,
|
|
#endif
|
|
"async_presentation", Category::RendererHacks};
|
|
|
|
SwitchableSetting<bool> fix_bloom_effects{linkage, false, "fix_bloom_effects",
|
|
Category::RendererHacks};
|
|
|
|
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
|
|
Category::RendererHacks};
|
|
|
|
SwitchableSetting<bool> rescale_hack{linkage,
|
|
#ifdef __ANDROID__
|
|
true,
|
|
#else
|
|
false,
|
|
#endif
|
|
"rescale_hack", Category::RendererHacks};
|
|
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
|
|
false,
|
|
"enable_gpu_buffer_readback",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
|
Category::RendererHacks};
|
|
|
|
SwitchableSetting<GpuUnswizzleSize> gpu_unswizzle_texture_size{linkage,
|
|
GpuUnswizzleSize::Large,
|
|
"gpu_unswizzle_texture_size",
|
|
Category::RendererHacks,
|
|
Specialization::Default};
|
|
|
|
SwitchableSetting<GpuUnswizzle> gpu_unswizzle_stream_size{linkage,
|
|
GpuUnswizzle::Medium,
|
|
"gpu_unswizzle_stream_size",
|
|
Category::RendererHacks,
|
|
Specialization::Default};
|
|
|
|
SwitchableSetting<GpuUnswizzleChunk> gpu_unswizzle_chunk_size{linkage,
|
|
GpuUnswizzleChunk::Medium,
|
|
"gpu_unswizzle_chunk_size",
|
|
Category::RendererHacks,
|
|
Specialization::Default};
|
|
|
|
SwitchableSetting<bool> gpu_unswizzle_enabled{linkage, false, "gpu_unswizzle_enabled",
|
|
Category::RendererHacks};
|
|
|
|
SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
|
|
#if defined(__ANDROID__)
|
|
ExtendedDynamicState::Disabled,
|
|
#elif defined(__APPLE__)
|
|
ExtendedDynamicState::Disabled,
|
|
#else
|
|
ExtendedDynamicState::EDS2,
|
|
#endif
|
|
"dyna_state",
|
|
Category::RendererExtensions};
|
|
|
|
SwitchableSetting<u32, true> sample_shading{linkage,
|
|
0,
|
|
0,
|
|
100,
|
|
"sample_shading_fraction",
|
|
Category::RendererExtensions,
|
|
Specialization::Scalar};
|
|
|
|
SwitchableSetting<bool> vertex_input_dynamic_state{linkage,
|
|
#ifdef __ANDROID__
|
|
false,
|
|
#else
|
|
true,
|
|
#endif
|
|
"vertex_input_dynamic_state", Category::RendererExtensions};
|
|
|
|
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
|
|
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
|
|
Category::RendererDebug};
|
|
Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
|
|
Category::RendererDebug};
|
|
Setting<bool> disable_shader_loop_safety_checks{
|
|
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
|
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
|
|
Category::RendererDebug};
|
|
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
|
|
// Debug override for automatic BCn patching detection
|
|
Setting<bool> patch_old_qcom_drivers{linkage, false, "patch_old_qcom_drivers",
|
|
Category::RendererDebug};
|
|
#endif
|
|
SwitchableSetting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
|
|
Category::RendererDebug,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
// System
|
|
SwitchableSetting<Language, true> language_index{linkage,
|
|
Language::EnglishAmerican,
|
|
"language_index",
|
|
Category::System};
|
|
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
|
|
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, "time_zone_index", Category::System};
|
|
Setting<u32> serial_battery{linkage, 0, "serial_battery", Category::Debugging};
|
|
Setting<u32> serial_unit{linkage, 0, "serial_unit", Category::Debugging};
|
|
// Measured in seconds since epoch
|
|
SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
|
|
SwitchableSetting<s64> custom_rtc{
|
|
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
|
|
false, true, &custom_rtc_enabled};
|
|
SwitchableSetting<s64, true> custom_rtc_offset{linkage,
|
|
0,
|
|
(std::numeric_limits<s64>::min)(),
|
|
(std::numeric_limits<s64>::max)(),
|
|
"custom_rtc_offset",
|
|
Category::System,
|
|
Specialization::Countable,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> rng_seed_enabled{
|
|
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
|
|
SwitchableSetting<u32> rng_seed{
|
|
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
|
|
true, true, &rng_seed_enabled};
|
|
Setting<std::string> device_name{
|
|
linkage, "Eden", "device_name", Category::System, Specialization::Default, true, true};
|
|
|
|
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
|
|
|
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
|
#ifdef __ANDROID__
|
|
ConsoleMode::Handheld,
|
|
#else
|
|
ConsoleMode::Docked,
|
|
#endif
|
|
"use_docked_mode",
|
|
Category::System,
|
|
Specialization::Radio,
|
|
true,
|
|
true};
|
|
|
|
// Controls
|
|
InputSetting<std::array<PlayerInput, 10>> players;
|
|
|
|
Setting<bool> enable_raw_input{
|
|
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
|
|
// Only read/write enable_raw_input on Windows platforms
|
|
#ifdef _WIN32
|
|
true
|
|
#else
|
|
false
|
|
#endif
|
|
};
|
|
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
|
|
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
|
|
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
|
|
|
|
SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
|
|
Category::Controls};
|
|
SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
|
|
Category::Controls};
|
|
|
|
SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
|
|
Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
|
|
Category::Controls};
|
|
Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
|
|
Category::Controls};
|
|
|
|
Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
|
|
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
|
|
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
|
|
Setting<bool> tas_show_recording_dialog{linkage, true, "tas_show_recording_dialog", Category::Controls};
|
|
|
|
Setting<bool> mouse_panning{
|
|
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
|
|
Setting<u8, true> mouse_panning_sensitivity{
|
|
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
|
|
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
|
|
|
|
Setting<u8, true> mouse_panning_x_sensitivity{
|
|
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
|
|
Setting<u8, true> mouse_panning_y_sensitivity{
|
|
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
|
|
Setting<u8, true> mouse_panning_deadzone_counterweight{
|
|
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
|
|
Setting<u8, true> mouse_panning_decay_strength{
|
|
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
|
|
Setting<u8, true> mouse_panning_min_decay{
|
|
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
|
|
|
|
Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
|
|
Category::Controls};
|
|
Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
|
|
|
|
Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
|
|
ButtonsRaw debug_pad_buttons;
|
|
AnalogsRaw debug_pad_analogs;
|
|
|
|
TouchscreenInput touchscreen;
|
|
|
|
Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
|
|
"touch_device", Category::Controls};
|
|
Setting<u32> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
|
|
Category::Controls};
|
|
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
|
|
|
Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
|
|
Category::Controls};
|
|
RingconRaw ringcon_analogs;
|
|
|
|
Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
|
|
Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
|
|
|
|
Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
|
|
|
|
// Data Storage
|
|
Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
|
|
Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
|
|
Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
|
|
Category::DataStorage};
|
|
Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
|
|
Category::DataStorage};
|
|
Setting<bool> ext_content_from_game_dirs{linkage, true, "ext_content_from_game_dirs",
|
|
Category::DataStorage};
|
|
std::vector<std::string> external_content_dirs;
|
|
|
|
// Debugging
|
|
bool record_frame_times;
|
|
Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
|
|
Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
|
|
SwitchableSetting<std::string> program_args{linkage,
|
|
std::string(),
|
|
"program_args",
|
|
Category::System,
|
|
Specialization::Default,
|
|
true, // save_ — persist in config file
|
|
false}; // runtime_modifiable_ — startup-only
|
|
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
|
|
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
|
|
Setting<bool> dump_guest_shaders{
|
|
linkage, false, "dump_guest_shaders", Category::DebuggingGraphics, Specialization::Default,
|
|
false};
|
|
Setting<bool> dump_macros{
|
|
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
|
|
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
|
|
Setting<bool> reporting_services{
|
|
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
|
|
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
|
|
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Debugging};
|
|
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
|
|
Category::DebuggingGraphics};
|
|
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
|
|
Category::DebuggingGraphics};
|
|
Setting<bool> extended_logging{
|
|
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
|
|
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
|
|
Setting<bool> use_auto_stub{
|
|
linkage, false, "use_auto_stub", Category::Debugging};
|
|
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
|
|
Category::Debugging};
|
|
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
|
|
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Debugging};
|
|
|
|
// GPU Logging
|
|
Setting<GpuLogLevel> gpu_log_level{linkage, GpuLogLevel::Off, "gpu_log_level",
|
|
Category::Debugging};
|
|
Setting<bool> gpu_log_vulkan_calls{linkage, true, "gpu_log_vulkan_calls", Category::Debugging};
|
|
Setting<bool> gpu_log_shader_dumps{linkage, false, "gpu_log_shader_dumps", Category::Debugging};
|
|
Setting<bool> gpu_log_memory_tracking{linkage, true, "gpu_log_memory_tracking",
|
|
Category::Debugging};
|
|
Setting<bool> gpu_log_driver_debug{linkage, true, "gpu_log_driver_debug", Category::Debugging};
|
|
Setting<s32> gpu_log_ring_buffer_size{linkage, 512, "gpu_log_ring_buffer_size",
|
|
Category::Debugging};
|
|
|
|
SwitchableSetting<u16, true> debug_knobs{linkage,
|
|
0,
|
|
0,
|
|
65535,
|
|
"debug_knobs",
|
|
Category::Debugging,
|
|
Specialization::Countable,
|
|
true,
|
|
true};
|
|
|
|
// Miscellaneous
|
|
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
|
|
Setting<bool> log_flush_line{linkage, false, "flush_line", Category::Miscellaneous, Specialization::Default, true, true};
|
|
Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
|
|
Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
|
|
|
|
// Network
|
|
Setting<std::string> network_interface{linkage, std::string(), "network_interface",
|
|
Category::Network};
|
|
SwitchableSetting<bool> airplane_mode{linkage, false, "airplane_mode", Category::Network};
|
|
|
|
// WebService
|
|
Setting<std::string> web_api_url{linkage, "api.ynet-fun.xyz", "web_api_url",
|
|
Category::WebService};
|
|
Setting<std::string> eden_username{linkage, "Eden", "eden_username",
|
|
Category::WebService};
|
|
Setting<std::string> eden_token{linkage, "",
|
|
"eden_token", Category::WebService};
|
|
|
|
// Add-Ons
|
|
std::map<u64, std::vector<std::string>> disabled_addons;
|
|
|
|
// Per-game overrides
|
|
bool use_squashed_iterated_blend;
|
|
};
|
|
|
|
extern Values values;
|
|
|
|
bool getDebugKnobAt(u8 i);
|
|
|
|
void UpdateGPUAccuracy();
|
|
bool IsGPULevelLow();
|
|
bool IsGPULevelMedium();
|
|
bool IsGPULevelHigh();
|
|
|
|
bool IsDMALevelDefault();
|
|
bool IsDMALevelSafe();
|
|
|
|
bool IsFastmemEnabled();
|
|
void SetNceEnabled(bool is_64bit);
|
|
bool IsNceEnabled();
|
|
|
|
void SetCurrentProgramID(u64 program_id);
|
|
u64 GetCurrentProgramID();
|
|
|
|
bool IsOpenGL();
|
|
|
|
bool IsDockedMode();
|
|
|
|
float Volume();
|
|
|
|
// speed limit ops
|
|
u16 SpeedLimit();
|
|
void SetSpeedMode(const SpeedMode &mode);
|
|
void ToggleStandardMode();
|
|
void ToggleTurboMode();
|
|
void ToggleSlowMode();
|
|
|
|
std::string GetTimeZoneString(TimeZone time_zone);
|
|
|
|
void LogSettings();
|
|
|
|
void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
|
|
void UpdateRescalingInfo();
|
|
|
|
// Restore the global state of all applicable settings in the Values struct
|
|
void RestoreGlobalState(bool is_powered_on);
|
|
|
|
bool IsConfiguringGlobal();
|
|
void SetConfiguringGlobal(bool is_global);
|
|
|
|
} // namespace Settings
|