mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 07:38:56 +02:00
406 lines
14 KiB
C++
406 lines
14 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <common/fs/path_util.h>
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#include <common/logging/log.h>
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#include <common/settings.h>
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#include <input_common/main.h>
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#include "android_config.h"
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#include "android_settings.h"
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#include "common/settings_setting.h"
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AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
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: Config(config_type) {
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Initialize(config_name);
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if (config_type != ConfigType::InputProfile) {
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ReadAndroidValues();
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SaveAndroidValues();
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}
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}
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void AndroidConfig::ReloadAllValues() {
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Reload();
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ReadAndroidValues();
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SaveAndroidValues();
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}
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void AndroidConfig::SaveAllValues() {
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SaveValues();
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SaveAndroidValues();
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}
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void AndroidConfig::ReadAndroidValues() {
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if (global) {
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ReadAndroidUIValues();
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ReadUIValues();
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ReadOverlayValues();
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}
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ReadDriverValues();
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ReadAndroidControlValues();
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}
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void AndroidConfig::ReadAndroidUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
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ReadCategory(Settings::Category::Android);
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EndGroup();
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}
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void AndroidConfig::ReadUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
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ReadPathValues();
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EndGroup();
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}
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void AndroidConfig::ReadPathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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AndroidSettings::values.game_dirs.clear();
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const int gamedirs_size = BeginArray(std::string("gamedirs"));
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for (int i = 0; i < gamedirs_size; ++i) {
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SetArrayIndex(i);
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AndroidSettings::GameDir game_dir;
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game_dir.path = ReadStringSetting(std::string("path"));
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game_dir.deep_scan =
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ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
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AndroidSettings::values.game_dirs.push_back(game_dir);
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}
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EndArray();
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// Read external content directories
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Settings::values.external_content_dirs.clear();
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const int external_dirs_size = BeginArray(std::string("external_content_dirs"));
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for (int i = 0; i < external_dirs_size; ++i) {
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SetArrayIndex(i);
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std::string dir_path = ReadStringSetting(std::string("path"));
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if (!dir_path.empty()) {
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Settings::values.external_content_dirs.push_back(dir_path);
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}
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}
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EndArray();
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const auto nand_dir_setting = ReadStringSetting(std::string("nand_directory"));
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if (!nand_dir_setting.empty()) {
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Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir, nand_dir_setting);
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}
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const auto sdmc_dir_setting = ReadStringSetting(std::string("sdmc_directory"));
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if (!sdmc_dir_setting.empty()) {
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Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir, sdmc_dir_setting);
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}
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const auto save_dir_setting = ReadStringSetting(std::string("save_directory"));
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if (save_dir_setting.empty()) {
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Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir,
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Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir));
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} else {
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Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir, save_dir_setting);
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}
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EndGroup();
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}
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void AndroidConfig::ReadDriverValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::GpuDriver));
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ReadCategory(Settings::Category::GpuDriver);
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EndGroup();
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}
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void AndroidConfig::ReadOverlayValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Overlay));
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ReadCategory(Settings::Category::Overlay);
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AndroidSettings::values.overlay_control_data.clear();
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const int control_data_size = BeginArray("control_data");
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for (int i = 0; i < control_data_size; ++i) {
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SetArrayIndex(i);
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AndroidSettings::OverlayControlData control_data;
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control_data.id = ReadStringSetting(std::string("id"));
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control_data.enabled = ReadBooleanSetting(std::string("enabled"));
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control_data.landscape_position.first =
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ReadDoubleSetting(std::string("landscape\\x_position"));
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control_data.landscape_position.second =
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ReadDoubleSetting(std::string("landscape\\y_position"));
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control_data.portrait_position.first =
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ReadDoubleSetting(std::string("portrait\\x_position"));
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control_data.portrait_position.second =
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ReadDoubleSetting(std::string("portrait\\y_position"));
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control_data.foldable_position.first =
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ReadDoubleSetting(std::string("foldable\\x_position"));
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control_data.foldable_position.second =
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ReadDoubleSetting(std::string("foldable\\y_position"));
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control_data.individual_scale = static_cast<float>(ReadDoubleSetting(std::string("individual_scale")));
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AndroidSettings::values.overlay_control_data.push_back(control_data);
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}
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EndArray();
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EndGroup();
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}
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void AndroidConfig::ReadAndroidPlayerValues(std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix.append("player_").append(ToString(player_index)).append("_");
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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ReadStringSetting(std::string(player_prefix).append("profile_name"));
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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player.profile_name = "";
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return;
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}
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}
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// Android doesn't have default options for controllers. We have the input overlay for that.
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param;
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auto& player_buttons = player.buttons[i];
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player_buttons = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
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if (player_buttons.empty()) {
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player_buttons = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param;
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auto& player_analogs = player.analogs[i];
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player_analogs = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
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if (player_analogs.empty()) {
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player_analogs = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param;
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auto& player_motions = player.motions[i];
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player_motions = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
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if (player_motions.empty()) {
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player_motions = default_param;
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}
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}
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player.use_system_vibrator = ReadBooleanSetting(
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std::string(player_prefix).append("use_system_vibrator"), player_index == 0);
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}
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void AndroidConfig::ReadAndroidControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadAndroidPlayerValues(p);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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// ReadDebugControlValues();
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// ReadHidbusValues();
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EndGroup();
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}
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void AndroidConfig::SaveAndroidValues() {
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if (global) {
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SaveAndroidUIValues();
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SaveUIValues();
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SaveOverlayValues();
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}
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SaveDriverValues();
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SaveAndroidControlValues();
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WriteToIni();
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}
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void AndroidConfig::SaveAndroidUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
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WriteCategory(Settings::Category::Android);
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EndGroup();
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}
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void AndroidConfig::SaveUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
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SavePathValues();
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EndGroup();
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}
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void AndroidConfig::SavePathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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BeginArray(std::string("gamedirs"));
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for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
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SetArrayIndex(i);
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const auto& game_dir = AndroidSettings::values.game_dirs[i];
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WriteStringSetting(std::string("path"), game_dir.path);
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WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
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std::make_optional(false));
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}
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EndArray();
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// Save external content directories
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BeginArray(std::string("external_content_dirs"));
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for (size_t i = 0; i < Settings::values.external_content_dirs.size(); ++i) {
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SetArrayIndex(i);
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WriteStringSetting(std::string("path"), Settings::values.external_content_dirs[i]);
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}
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EndArray();
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BeginArray(std::string("blocked_domains"));
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for (size_t i = 0; i < Settings::values.blocked_domains.size(); ++i) {
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SetArrayIndex(i);
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WriteStringSetting(std::string("domain"), Settings::values.blocked_domains[i]);
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}
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EndArray();
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// Save custom NAND directory
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const auto nand_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir);
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WriteStringSetting(std::string("nand_directory"), nand_path,
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std::make_optional(std::string("")));
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// Save custom SDMC directory
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const auto sdmc_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
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WriteStringSetting(std::string("sdmc_directory"), sdmc_path,
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std::make_optional(std::string("")));
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// Save custom save directory
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const auto save_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir);
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if (save_path == nand_path) {
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WriteStringSetting(std::string("save_directory"), std::string(""),
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std::make_optional(std::string("")));
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} else {
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WriteStringSetting(std::string("save_directory"), save_path,
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std::make_optional(std::string("")));
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}
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EndGroup();
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}
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void AndroidConfig::SaveDriverValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::GpuDriver));
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WriteCategory(Settings::Category::GpuDriver);
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EndGroup();
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}
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void AndroidConfig::SaveOverlayValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Overlay));
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WriteCategory(Settings::Category::Overlay);
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BeginArray("control_data");
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for (size_t i = 0; i < AndroidSettings::values.overlay_control_data.size(); ++i) {
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SetArrayIndex(i);
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const auto& control_data = AndroidSettings::values.overlay_control_data[i];
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WriteStringSetting(std::string("id"), control_data.id);
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WriteBooleanSetting(std::string("enabled"), control_data.enabled);
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WriteDoubleSetting(std::string("landscape\\x_position"),
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control_data.landscape_position.first);
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WriteDoubleSetting(std::string("landscape\\y_position"),
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control_data.landscape_position.second);
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WriteDoubleSetting(std::string("portrait\\x_position"),
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control_data.portrait_position.first);
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WriteDoubleSetting(std::string("portrait\\y_position"),
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control_data.portrait_position.second);
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WriteDoubleSetting(std::string("foldable\\x_position"),
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control_data.foldable_position.first);
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WriteDoubleSetting(std::string("foldable\\y_position"),
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control_data.foldable_position.second);
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WriteDoubleSetting(std::string("individual_scale"), static_cast<double>(control_data.individual_scale));
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}
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EndArray();
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EndGroup();
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}
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void AndroidConfig::SaveAndroidPlayerValues(std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix = std::string("player_").append(ToString(player_index)).append("_");
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}
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig() && player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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const std::string default_param;
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
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player.analogs[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
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player.motions[i], std::make_optional(default_param));
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}
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WriteBooleanSetting(std::string(player_prefix).append("use_system_vibrator"),
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player.use_system_vibrator, std::make_optional(player_index == 0));
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}
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void AndroidConfig::SaveAndroidControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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SaveAndroidPlayerValues(p);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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// SaveDebugControlValues();
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// SaveHidbusValues();
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EndGroup();
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}
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std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
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auto& map = Settings::values.linkage.by_category;
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if (map.contains(category)) {
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return Settings::values.linkage.by_category[category];
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}
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return AndroidSettings::values.linkage.by_category[category];
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}
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void AndroidConfig::ReadAndroidControlPlayerValues(std::size_t player_index) {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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ReadPlayerValues(player_index);
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ReadAndroidPlayerValues(player_index);
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EndGroup();
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}
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void AndroidConfig::SaveAndroidControlPlayerValues(std::size_t player_index) {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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LOG_DEBUG(Config, "Saving players control configuration values");
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SavePlayerValues(player_index);
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SaveAndroidPlayerValues(player_index);
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EndGroup();
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WriteToIni();
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}
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