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The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. |
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| .. | ||
| gl_rasterizer.cpp | ||
| gl_rasterizer.h | ||
| gl_rasterizer_cache.cpp | ||
| gl_rasterizer_cache.h | ||
| gl_resource_manager.h | ||
| gl_shader_util.cpp | ||
| gl_shader_util.h | ||
| gl_shaders.h | ||
| gl_state.cpp | ||
| gl_state.h | ||
| pica_to_gl.h | ||
| renderer_opengl.cpp | ||
| renderer_opengl.h | ||