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https://git.eden-emu.dev/eden-emu/eden
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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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| .. | ||
| bc_decoder | ||
| cmake-modules | ||
| demangle | ||
| ffmpeg | ||
| FidelityFX-FSR | ||
| gamemode | ||
| getopt | ||
| glad | ||
| libusb | ||
| nx_tzdb | ||
| renderdoc | ||
| sse2neon | ||
| stb | ||
| tz/tz | ||
| CMakeLists.txt | ||
| cpmfile.json | ||