eden-miror/src/hid_core
crueter 7fda6dde73
[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00
..
frontend [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
hidbus [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
irsensor [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
resources [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
CMakeLists.txt [cmake] Add ENABLE_WERROR option (#4080) 2026-08-09 02:56:28 +02:00
hid_core.cpp [hid_core] fix LM2 crash due to callbacks not being removed properly (#4178) 2026-07-07 19:52:22 +02:00
hid_core.h [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
hid_result.h service: hid: Fully implement touch resource 2024-01-28 18:27:25 -06:00
hid_types.h Merge pull request #13135 from german77/hid-interface 2024-02-27 12:26:26 -05:00
hid_util.h service: hid: Create abstracted pad structure 2024-01-11 19:35:04 -06:00
resource_manager.cpp [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
resource_manager.h service: hid: Move and migrate AppletResource and ActiveVibrationDevice 2024-02-23 17:49:02 -06:00