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https://git.eden-emu.dev/eden-emu/eden
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mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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| .. | ||
| emulated_console.cpp | ||
| emulated_console.h | ||
| emulated_controller.cpp | ||
| emulated_controller.h | ||
| emulated_devices.cpp | ||
| emulated_devices.h | ||
| input_converter.cpp | ||
| input_converter.h | ||
| input_interpreter.cpp | ||
| input_interpreter.h | ||
| motion_input.cpp | ||
| motion_input.h | ||