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This patch caches VAO objects instead of re-emiting all pointers per draw call. Configuring this pointers is known as a fast task, but it yields too many GL calls. So for better performance, just bind the VAO instead of 16 pointers. |
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| .. | ||
| fermi_2d.cpp | ||
| fermi_2d.h | ||
| maxwell_3d.cpp | ||
| maxwell_3d.h | ||
| maxwell_compute.cpp | ||
| maxwell_compute.h | ||
| maxwell_dma.cpp | ||
| maxwell_dma.h | ||
| shader_bytecode.h | ||