eden-miror/src/yuzu/multiplayer/host_room.cpp
crueter b9e052b3a7
[desktop] Basic grid view implementation (#3479)
Closes #3441

Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.

Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.

Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
2026-02-06 19:51:01 +01:00

266 lines
11 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMessageBox>
#include <QMetaType>
#include <QTime>
#include <QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/announce_multiplayer_session.h"
#include "ui_host_room.h"
#include "yuzu/game/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/host_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "qt_common/config/uisettings.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/verify_user_jwt.h"
#endif
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
announce_multiplayer_session(session), system{system_} {
ui->setupUi(this);
// set up validation for all of the fields
ui->room_name->setValidator(validation.GetRoomName());
ui->username->setValidator(validation.GetNickname());
ui->port->setValidator(validation.GetPort());
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games
game_list = new QStandardItemModel;
UpdateGameList(list);
proxy = new ComboBoxProxyModel;
proxy->setSourceModel(game_list);
proxy->sort(0, Qt::AscendingOrder);
ui->game_list->setModel(proxy);
// Connect all the widgets to the appropriate events
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
// Restore the settings:
ui->username->setText(
QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
if (ui->username->text().isEmpty() && !Settings::values.eden_username.GetValue().empty()) {
// Use Eden Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.eden_username.GetValue()));
}
ui->room_name->setText(
QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
int index = UISettings::values.multiplayer_host_type.GetValue();
if (index < ui->host_type->count()) {
ui->host_type->setCurrentIndex(index);
}
index = ui->game_list->findData(UISettings::values.multiplayer_game_id.GetValue(),
GameListItemPath::ProgramIdRole);
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
ui->room_description->setText(
QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
}
HostRoomWindow::~HostRoomWindow() = default;
void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
game_list->clear();
for (int i = 0; i < list->rowCount(); i++) {
auto parent = list->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
game_list->appendRow(parent->child(j)->clone());
}
}
}
void HostRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
}
std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
bool use_validation) const {
std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
if (use_validation) {
#ifdef ENABLE_WEB_SERVICE
verify_backend =
std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url.GetValue());
#else
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
#endif
} else {
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
}
return verify_backend;
}
void HostRoomWindow::Host() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (!ui->room_name->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
return;
}
if (!ui->port->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
return;
}
if (ui->game_list->currentIndex() == -1) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (auto member = Network::GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->IsConnected()) {
auto parent = static_cast<MultiplayerState*>(parentWidget());
if (!parent->OnCloseRoom()) {
close();
return;
}
}
ui->host->setDisabled(true);
const AnnounceMultiplayerRoom::GameInfo game{
.name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
.id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
};
const auto port =
ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
const auto password = ui->password->text().toStdString();
const bool is_public = ui->host_type->currentIndex() == 0;
Network::Room::BanList ban_list{};
if (ui->load_ban_list->isChecked()) {
ban_list = UISettings::values.multiplayer_ban_list;
}
if (auto room = Network::GetRoom().lock()) {
const bool created =
room->Create(ui->room_name->text().toStdString(),
ui->room_description->toPlainText().toStdString(), "", port, password,
ui->max_player->value(), Settings::values.eden_username.GetValue(),
game, CreateVerifyBackend(is_public), ban_list);
if (!created) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
LOG_ERROR(Network, "Could not create room!");
ui->host->setEnabled(true);
return;
}
}
// Start the announce session if they chose Public
if (is_public) {
if (auto session = announce_multiplayer_session.lock()) {
// Register the room first to ensure verify_uid is present when we connect
WebService::WebResult result = session->Register();
if (result.result_code != WebService::WebResult::Code::Success) {
QMessageBox::warning(
this, tr("Error"),
tr("Failed to announce the room to the public lobby. In order to host a "
"room publicly, you must have a valid Eden account configured in "
"Emulation -> Configure -> Web. If you do not want to publish a room in "
"the public lobby, then select Unlisted instead.\nDebug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
ui->host->setEnabled(true);
if (auto room = Network::GetRoom().lock()) {
room->Destroy();
}
return;
}
session->Start();
} else {
LOG_ERROR(Network, "Starting announce session failed");
}
}
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (is_public) {
WebService::Client client(Settings::values.web_api_url.GetValue(),
Settings::values.eden_username.GetValue(),
Settings::values.eden_token.GetValue());
if (auto room = Network::GetRoom().lock()) {
token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
}
if (token.empty()) {
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
} else {
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
}
}
#endif
// TODO: Check what to do with this
member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
Network::NoPreferredIP, password, token);
// Store settings
UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
UISettings::values.multiplayer_game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.multiplayer_max_player = ui->max_player->value();
UISettings::values.multiplayer_host_type = ui->host_type->currentIndex();
if (ui->port->isModified() && !ui->port->text().isEmpty()) {
UISettings::values.multiplayer_room_port = ui->port->text().toInt();
} else {
UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
}
UISettings::values.multiplayer_room_description =
ui->room_description->toPlainText().toStdString();
ui->host->setEnabled(true);
emit SaveConfig();
close();
}
}
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
if (role != Qt::DisplayRole) {
auto val = QSortFilterProxyModel::data(idx, role);
// If its the icon, shrink it to 16x16
if (role == Qt::DecorationRole)
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
return val;
}
std::string filename;
Common::SplitPath(
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
return title.isEmpty() ? QString::fromStdString(filename) : title;
}
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
auto leftData = left.data(GameListItemPath::TitleRole).toString();
auto rightData = right.data(GameListItemPath::TitleRole).toString();
return leftData.compare(rightData) < 0;
}