mirror of
https://git.eden-emu.dev/eden-emu/eden
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I'm tired of dealing with this tbh Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
160 lines
6.2 KiB
C++
160 lines
6.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QMessageBox>
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#include <QPushButton>
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#include <QString>
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#include <QTranslator>
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#include "common/fs/path_util.h"
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#include "qt_common/qt_string_lookup.h"
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#include "user_data_migration.h"
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#include "yuzu/migration_dialog.h"
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// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
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#include <filesystem>
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QGuiApplication>
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#include <QProgressDialog>
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#include <QRadioButton>
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#include <QThread>
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UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
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// NOTE: Logging is not initialized yet, do not produce logs here.
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// Check migration if config directory does not exist
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// TODO: ProfileManager messes with us a bit here, and force-creates the
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// /nand/system/save/8000000000000010/su/avators/profiles.dat file. Find a way to reorder
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// operations and have it create after this guy runs.
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if (!std::filesystem::is_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir))) {
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ShowMigrationPrompt(main_window);
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}
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}
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void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
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namespace fs = std::filesystem;
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using namespace QtCommon::StringLookup;
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MigrationDialog migration_prompt;
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migration_prompt.setWindowTitle(QObject::tr("Migration"));
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// mutually exclusive
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QButtonGroup* group = new QButtonGroup(&migration_prompt);
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// MACRO MADNESS
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#define BUTTON(clazz, name, text, tooltip, checkState) \
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clazz* name = new clazz(&migration_prompt); \
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name->setText(text); \
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name->setToolTip(Lookup(tooltip)); \
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name->setChecked(checkState); \
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migration_prompt.addBox(name);
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BUTTON(QCheckBox, clear_shaders, QObject::tr("Clear Shader Cache"), MigrationTooltipClearShader,
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true)
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u32 id = 0;
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#define RADIO(name, text, tooltip, checkState) \
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BUTTON(QRadioButton, name, text, tooltip, checkState) \
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group->addButton(name, ++id);
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RADIO(keep_old, QObject::tr("Keep Old Data"), MigrationTooltipKeepOld, true)
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RADIO(clear_old, QObject::tr("Clear Old Data"), MigrationTooltipClearOld, false)
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RADIO(link_old, QObject::tr("Link Old Directory"), MigrationTooltipLinkOld, false)
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#undef RADIO
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#undef BUTTON
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std::vector<Emulator> found{};
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for (const Emulator& emu : legacy_emus)
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if (fs::is_directory(emu.get_user_dir()))
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found.emplace_back(emu);
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if (found.empty()) {
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return;
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}
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// makes my life easier
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qRegisterMetaType<Emulator>();
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QString prompt_text = Lookup(MigrationPromptPrefix);
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// natural language processing is a nightmare
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for (const Emulator& emu : found) {
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prompt_text = prompt_text % QStringLiteral("\n ") % emu.name();
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QAbstractButton* button = migration_prompt.addButton(emu.name());
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// This is cursed, but it's actually the most efficient way by a mile
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button->setProperty("emulator", QVariant::fromValue(emu));
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}
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prompt_text.append(QObject::tr("\n\n"));
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prompt_text = prompt_text % QStringLiteral("\n\n") % Lookup(MigrationPrompt);
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migration_prompt.setText(prompt_text);
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migration_prompt.addButton(QObject::tr("No"), true);
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migration_prompt.exec();
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QAbstractButton* button = migration_prompt.clickedButton();
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if (button->text() == QObject::tr("No")) {
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return ShowMigrationCancelledMessage(main_window);
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}
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MigrationWorker::MigrationStrategy strategy =
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static_cast<MigrationWorker::MigrationStrategy>(group->checkedId());
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selected_emu = button->property("emulator").value<Emulator>();
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MigrateUserData(main_window, clear_shaders->isChecked(), strategy);
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}
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void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow* main_window) {
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QMessageBox::information(main_window, QObject::tr("Migration"),
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QObject::tr("You can manually re-trigger this prompt by deleting the "
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"new config directory:\n%1")
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.arg(QString::fromStdString(Common::FS::GetEdenPathString(
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Common::FS::EdenPath::ConfigDir))),
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QMessageBox::Ok);
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}
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void UserDataMigrator::MigrateUserData(QMainWindow* main_window, const bool clear_shader_cache,
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const MigrationWorker::MigrationStrategy strategy) {
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// Create a dialog to let the user know it's migrating
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QProgressDialog* progress = new QProgressDialog(main_window);
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progress->setWindowTitle(QObject::tr("Migrating"));
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progress->setLabelText(QObject::tr("Migrating, this may take a while..."));
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progress->setRange(0, 0);
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progress->setCancelButton(nullptr);
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progress->setWindowModality(Qt::WindowModality::ApplicationModal);
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QThread* thread = new QThread(main_window);
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MigrationWorker* worker = new MigrationWorker(selected_emu, clear_shader_cache, strategy);
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worker->moveToThread(thread);
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thread->connect(thread, &QThread::started, worker, &MigrationWorker::process);
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thread->connect(worker, &MigrationWorker::finished, progress,
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[=, this](const QString& success_text, const std::string& path) {
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progress->close();
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QMessageBox::information(main_window, QObject::tr("Migration"),
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success_text, QMessageBox::Ok);
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migrated = true;
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thread->quit();
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});
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thread->connect(worker, &MigrationWorker::finished, worker, &QObject::deleteLater);
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thread->connect(thread, &QThread::finished, thread, &QObject::deleteLater);
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thread->start();
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progress->exec();
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}
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