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- Linker now resolves implementation differences - Remove unneeded ifdefs - Better abstractions overall Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3703 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QDesktopServices>
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#include <QString>
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#include <QUrl>
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#include <fmt/format.h>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "qt_common/abstract/frontend.h"
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#include "qt_common/util/path.h"
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namespace QtCommon::Path {
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bool OpenShaderCache(u64 program_id, QObject* parent) {
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const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
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if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
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QtCommon::Frontend::Warning(tr("Error Opening Shader Cache"),
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tr("Failed to create or open shader cache for this title, "
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"ensure your app data directory has write permissions."));
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}
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const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
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const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
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return QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
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}
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} // namespace QtCommon::Path
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