eden-miror/src
lizzie bfc720152a
[vfs] remove usage of 'dynamic_cast', use ankerl::map for files (#3594)
Do I need to writeout everything wrong with `dynamic_cast`?

Also the usual std::map -> `ankerl::unordered_dense::map` conversion, seems to work just fine - but of course test that updates/DLCs/mods/cheats/etc are still being applied :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3594
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 18:38:32 +01:00
..
android [settings] changed debug knobs category to allow per-game usage (#3564) 2026-02-21 02:35:05 +01:00
audio_core [audio] add splitter_size (#3477) 2026-02-11 01:13:09 +01:00
common [chore] Resolve "warning C4127: conditional expression is constant" while building under MSVC (#3567) 2026-02-21 03:01:19 +01:00
core [vfs] remove usage of 'dynamic_cast', use ankerl::map for files (#3594) 2026-02-21 18:38:32 +01:00
dedicated_room [cmake] fix macos mbedtls (#3109) 2025-11-27 19:59:08 +01:00
dynarmic [dynarmic] fix SignedDiv64 crashing if immediate constprop took effect; also fix result for 0x8000_0000/0xFFFF_FFFF not returning properly for SignedDiv32 (#3517) 2026-02-21 03:01:41 +01:00
frontend_common [cmake, frontend] Fix update checker and move to self-hosted Git (#3558) 2026-02-15 20:51:05 +01:00
hid_core [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
input_common [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
network [network, qt] use jthread and use std::vector for packet list instead of std::list (#254) 2026-02-11 03:00:15 +01:00
qt_common [desktop] Add basic Frametime/FPS overlay (#3537) 2026-02-15 19:22:19 +01:00
shader_recompiler [shader_recompiler] Fix Shuffle handling for Position attributes (#3406) 2026-02-12 01:34:25 +01:00
tests [network, qt] use jthread and use std::vector for packet list instead of std::list (#254) 2026-02-11 03:00:15 +01:00
video_core [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579) 2026-02-20 00:52:07 +01:00
web_service nuke: Goodbye PCH, you will not be missed (#2821) 2025-10-27 20:50:16 +01:00
yuzu [vfs] remove usage of 'dynamic_cast', use ankerl::map for files (#3594) 2026-02-21 18:38:32 +01:00
yuzu_cmd [common] merge RenderBackend and ShaderBackend options (#3313) 2026-01-18 12:33:00 +01:00
yuzu_room_standalone [cmake] add a YUZU_STATIC_ROOM option (#3411) 2026-01-28 23:54:49 +01:00
.clang-format
CMakeLists.txt [cmake, frontend] Add nightly build modifier (#3431) 2026-01-31 01:18:36 +01:00
dep_hashes.h.in [cmake, frontend] feat: CPMUtil + dependency viewer (#238) 2025-08-11 22:27:29 +02:00