mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-15 15:28:58 +02:00
Some genius decided to put the entire MainWindow class into main.h and main.cpp, which is not only horrific practice but also completely destroys clangd beyond repair. Please, just don't do this. (this will probably merge conflict to hell and back) Also, fixes a bunch of issues with Ryujinx save data link: - Paths with spaces would cause mklink to fail - Add support for portable directories - Symlink detection was incorrect sometimes(????) - Some other stuff I'm forgetting Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
283 lines
8.1 KiB
C++
283 lines
8.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <condition_variable>
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#include <cstddef>
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#include <memory>
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#include <mutex>
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#include <utility>
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#include <vector>
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#include <QByteArray>
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#include <QImage>
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#include <QObject>
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#include <QPoint>
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#include <QString>
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#include <QStringList>
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#include <QThread>
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#include <QTimer>
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#include <QWidget>
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#include <qglobal.h>
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#include <qnamespace.h>
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#include <qobjectdefs.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/polyfill_thread.h"
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#include "common/thread.h"
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#include "core/frontend/emu_window.h"
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class MainWindow;
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class QCamera;
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class QCameraImageCapture;
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class QCloseEvent;
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class QFocusEvent;
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class QKeyEvent;
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class QMouseEvent;
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class QObject;
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class QResizeEvent;
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class QShowEvent;
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class QTouchEvent;
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class QWheelEvent;
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namespace Core {
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class System;
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} // namespace Core
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namespace InputCommon {
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class InputSubsystem;
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enum class MouseButton;
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} // namespace InputCommon
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namespace InputCommon::TasInput {
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enum class TasState;
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} // namespace InputCommon::TasInput
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namespace VideoCore {
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enum class LoadCallbackStage;
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} // namespace VideoCore
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread(Core::System& system);
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~EmuThread() override;
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/**
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* Start emulation (on new thread)
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* @warning Only call when not running!
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*/
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void run() override;
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/**
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* Sets whether the emulation thread should run or not
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* @param should_run Boolean value, set the emulation thread to running if true
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*/
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void SetRunning(bool should_run) {
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// TODO: Prevent other threads from modifying the state until we finish.
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{
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// Notify the running thread to change state.
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std::unique_lock run_lk{m_should_run_mutex};
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m_should_run = should_run;
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m_should_run_cv.notify_one();
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}
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// Wait until paused, if pausing.
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if (!should_run) {
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m_stopped.Wait();
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}
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}
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/**
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* Check if the emulation thread is running or not
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* @return True if the emulation thread is running, otherwise false
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*/
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bool IsRunning() const {
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return m_should_run;
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}
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/**
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* Requests for the emulation thread to immediately stop running
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*/
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void ForceStop() {
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LOG_WARNING(Frontend, "Force stopping EmuThread");
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m_stop_source.request_stop();
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}
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private:
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void EmulationPaused(std::unique_lock<std::mutex>& lk);
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void EmulationResumed(std::unique_lock<std::mutex>& lk);
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private:
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Core::System& m_system;
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std::stop_source m_stop_source;
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std::mutex m_should_run_mutex;
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std::condition_variable_any m_should_run_cv;
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Common::Event m_stopped;
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bool m_should_run{true};
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signals:
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/**
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* Emitted when the CPU has halted execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeEntered();
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/**
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* Emitted right before the CPU continues execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeLeft();
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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explicit GRenderWindow(MainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_);
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~GRenderWindow() override;
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// EmuWindow implementation.
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void OnFrameDisplayed() override;
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bool IsShown() const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry_); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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void closeEvent(QCloseEvent* event) override;
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void leaveEvent(QEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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/// Converts a Qt keyboard key into NativeKeyboard key
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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/// Converts a Qt mouse button into MouseInput mouse button
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static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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void InitializeCamera();
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void FinalizeCamera();
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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bool InitRenderTarget();
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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bool IsLoadingComplete() const;
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void CaptureScreenshot(const QString& screenshot_path);
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/**
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* Instructs the window to re-launch the application using the specified program_index.
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* @param program_index Specifies the index within the application of the program to launch.
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*/
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void ExecuteProgram(std::size_t program_index);
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/// Instructs the window to exit the application.
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void Exit();
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public slots:
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void OnEmulationStarting(EmuThread* emu_thread_);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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void TasPlaybackStateChanged();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void ConstrainMouse();
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void RequestCameraCapture();
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void OnCameraCapture(int requestId, const QImage& img);
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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bool InitializeOpenGL();
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bool InitializeVulkan();
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void InitializeNull();
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bool LoadOpenGL();
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QStringList GetUnsupportedGLExtensions() const;
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EmuThread* emu_thread;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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// Main context that will be shared with all other contexts that are requested.
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// If this is used in a shared context setting, then this should not be used directly, but
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// should instead be shared from
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std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QByteArray geometry;
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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InputCommon::TasInput::TasState last_tas_state;
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
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bool is_virtual_camera;
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int pending_camera_snapshots;
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std::vector<u32> camera_data;
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std::unique_ptr<QCamera> camera;
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std::unique_ptr<QCameraImageCapture> camera_capture;
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std::unique_ptr<QTimer> camera_timer;
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#endif
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QTimer mouse_constrain_timer;
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Core::System& system;
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protected:
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void showEvent(QShowEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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};
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