mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-07-01 09:15:36 +02:00
Previously, if the user had their NAND in a nonstandard location, profiles.dat would be read from the standard Eden path and thus return effectively garbage data. What this would result in is: - The Qt profile manager would be completely nonfunctional - "Open Save Data Location" would put you into the completely wrong place - Games would read from incorrect locations for their saves To solve this, I made it so that profiles.dat is re-read *after* QtConfig initializes. It's not the perfect solution, but it works. Additionally, this adds an orphaned profiles finder: - walks through the save folders in nand/user/save/000.../ - for each subdirectory, checks to see if profiles.dat contains a corresponding UUID - If not, the profile is "orphaned". It may contain legit save data, so let the user decide how to handle it (famous last words) - Empty profiles are just removed. If they really matter, they're instantly recreated anyways. The orphaned profiles check runs right *after* the decryption keys check, but before the game list ever gets populated Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
||
|---|---|---|
| .. | ||
| acc.cpp | ||
| acc.h | ||
| acc_aa.cpp | ||
| acc_aa.h | ||
| acc_su.cpp | ||
| acc_su.h | ||
| acc_u0.cpp | ||
| acc_u0.h | ||
| acc_u1.cpp | ||
| acc_u1.h | ||
| async_context.cpp | ||
| async_context.h | ||
| errors.h | ||
| profile_manager.cpp | ||
| profile_manager.h | ||