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inputs shouldnt be that critical to require a full mutex of them this relies on CPU guaranteeing u32/u16/u8 atomic load/stores for EmulatedController fields, which works on x86_64 but may not have the same behaviour on other architectures - thats why i wrap them in `std::atomic<>` Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3866 Reviewed-by: crueter <crueter@eden-emu.dev> |
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| .. | ||
| emulated_console.cpp | ||
| emulated_console.h | ||
| emulated_controller.cpp | ||
| emulated_controller.h | ||
| emulated_devices.cpp | ||
| emulated_devices.h | ||
| input_converter.cpp | ||
| input_converter.h | ||
| input_interpreter.cpp | ||
| input_interpreter.h | ||
| motion_input.cpp | ||
| motion_input.h | ||