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https://git.eden-emu.dev/eden-emu/eden
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mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <initializer_list>
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#include <string>
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#include <ankerl/unordered_dense.h>
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namespace Common {
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/// A string-based key-value container supporting serializing to and deserializing from a string
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class ParamPackage {
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public:
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using DataType = ankerl::unordered_dense::map<std::string, std::string>;
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ParamPackage() = default;
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explicit ParamPackage(const std::string& serialized);
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ParamPackage(std::initializer_list<DataType::value_type> list);
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ParamPackage(const ParamPackage& other) = default;
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ParamPackage(ParamPackage&& other) noexcept = default;
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ParamPackage& operator=(const ParamPackage& other) = default;
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ParamPackage& operator=(ParamPackage&& other) = default;
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[[nodiscard]] std::string Serialize() const;
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[[nodiscard]] std::string Get(const std::string& key, const std::string& default_value) const;
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[[nodiscard]] int Get(const std::string& key, int default_value) const;
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[[nodiscard]] float Get(const std::string& key, float default_value) const;
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void Set(const std::string& key, std::string value);
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void Set(const std::string& key, int value);
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void Set(const std::string& key, float value);
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[[nodiscard]] bool Has(const std::string& key) const;
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void Erase(const std::string& key);
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void Clear();
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private:
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DataType data;
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};
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} // namespace Common
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