eden-miror/src/shader_recompiler/backend
lizzie 17e2be173c
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[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt
theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system)
it sucks

the IR already resolves most of the shader code to just constant load/stores
Spirv-opt passes do not seem to make such a big difference
only introduce extra latency
like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-04-25 21:54:27 +02:00
..
glasm [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918) 2025-11-03 20:20:19 +01:00
glsl [opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357) 2026-01-21 00:16:30 +01:00
spirv [spirv] nuke spirv-opt (#3877) 2026-04-25 21:54:27 +02:00
bindings.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00