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https://git.eden-emu.dev/eden-emu/eden
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sounds like word salad but let me say: - std::map<> created a static ctor for EVERY SINGLE ZONEINFO - fuck that, instead lets just use a raw array and construct things statically - works the same except with less baggage carried around (+ less heap allocations!!!) this should help reduce codesize due to the aforementioned global ctor/dtor Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3919 Reviewed-by: crueter <crueter@eden-emu.dev> |
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| .. | ||
| include | ||
| CMakeLists.txt | ||
| ListFilesInDirectory.cmake | ||
| NxTzdbCreateHeader.cmake | ||
| tzdb_template.h.in | ||