mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-22 11:37:04 +02:00
Checks latest release and opens a dialog containing the changelog, and allow the user to select a specific build to download. After downloading, it prompts the user to open it. On Windows, this just opens up the zip in File Explorer. In the future setup files will be available. On macOS this opens up the DMG in Finder so the user can drag it to the Applications folder. Android retains the auto-update functionality from before, but updated to the new scheme. Body/View on Forgejo are not implemented, that should be in a future PR. Additionally, moved some common httplib incantations to `Common::Net`. This will serve as the common network accessor and JSON parser from here on out. TODO: - [x] android :( - [x] Search for builds based on keywords, with weights towards certain builds (e.g. macOS will search for dmg then tar.gz, windows msvc then mingw/exe then zip, etc.) - [x] remove linux leftovers - [x] don't allow asset selection on platforms w/o assets - [x] nightly changelog should be in the real FUTURE IMPLEMENTATION: - [ ] Body/View on Forgejo for Android - [ ] Setup files for Windows (Eden/nightly are separate) -- maybe portable/setup selector? - [ ] Something else I'm forgetting Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3845
608 lines
20 KiB
C++
608 lines
20 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <optional>
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#include <filesystem>
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#include <QMainWindow>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QTimer>
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#include <QTranslator>
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#include <qaction.h>
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#include "common/common_types.h"
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#include "common/settings_enums.h"
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#include "frontend_common/content_manager.h"
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#include "frontend_common/update_checker.h"
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#include "input_common/drivers/tas_input.h"
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#include "qt_common/config/qt_config.h"
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#include "qt_common/util/game.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/user_data_migration.h"
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#ifdef __unix__
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#include <QDBusObjectPath>
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#include <QSocketNotifier>
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#include <QVariant>
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#include <QtDBus/QDBusInterface>
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#endif
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#ifdef ENABLE_UPDATE_CHECKER
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#include <QFuture>
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#include <QFutureWatcher>
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#endif
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class QtConfig;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class LoadingScreen;
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class OverlayDialog;
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class ControllerDialog;
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class QLabel;
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class MultiplayerState;
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class QPushButton;
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class QProgressDialog;
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class QSlider;
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class QHBoxLayout;
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class WaitTreeWidget;
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class PerformanceOverlay;
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enum class GameListOpenTarget;
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enum class DumpRomFSTarget;
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class GameListPlaceholder;
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class QtAmiiboSettingsDialog;
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class QtControllerSelectorDialog;
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class QtProfileSelectionDialog;
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class QtSoftwareKeyboardDialog;
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class QtNXWebEngineView;
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enum class StartGameType {
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Normal, // Can use custom configuration
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Global, // Only uses global configuration
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};
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Core {
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enum class SystemResultStatus : u32;
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} // namespace Core
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namespace Core::Frontend {
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struct CabinetParameters;
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struct ControllerParameters;
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struct InlineAppearParameters;
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struct InlineTextParameters;
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struct KeyboardInitializeParameters;
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struct ProfileSelectParameters;
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} // namespace Core::Frontend
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namespace DiscordRPC {
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class DiscordInterface;
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}
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namespace PlayTime {
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class PlayTimeManager;
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}
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Service::AM {
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struct FrontendAppletParameters;
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enum class AppletId : u32;
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// this causes errors on debian -> enum class AppletProgramId : u64;
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} // namespace Service::AM
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namespace Service::AM::Frontend {
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enum class SwkbdResult : u32;
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enum class SwkbdTextCheckResult : u32;
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enum class SwkbdReplyType : u32;
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enum class WebExitReason : u32;
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} // namespace Service::AM::Frontend
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namespace Service::NFC {
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class NfcDevice;
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} // namespace Service::NFC
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namespace Service::NFP {
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enum class CabinetMode : u8;
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} // namespace Service::NFP
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namespace Ui {
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class MainWindow;
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}
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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namespace VkDeviceInfo {
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class Record;
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}
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class VolumeButton : public QPushButton {
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Q_OBJECT
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public:
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explicit VolumeButton(QWidget* parent = nullptr) : QPushButton(parent), scroll_multiplier(1) {
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connect(&scroll_timer, &QTimer::timeout, this, &VolumeButton::ResetMultiplier);
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}
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signals:
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void VolumeChanged();
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protected:
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void wheelEvent(QWheelEvent* event) override;
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private slots:
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void ResetMultiplier();
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private:
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int scroll_multiplier;
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QTimer scroll_timer;
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constexpr static int MaxMultiplier = 8;
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};
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class MainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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explicit MainWindow(bool has_broken_vulkan);
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~MainWindow() override;
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bool DropAction(QDropEvent* event);
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void AcceptDropEvent(QDropEvent* event);
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std::filesystem::path GetShortcutPath(QtCommon::Game::ShortcutTarget target);
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void UpdateInstallProgress();
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void AmiiboSettingsFinished(bool is_success, const std::string& name);
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void ControllerSelectorReconfigureFinished(bool is_success);
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardSubmitNormalText(Service::AM::Frontend::SwkbdResult result,
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std::u16string submitted_text, bool confirmed);
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void SoftwareKeyboardSubmitInlineText(Service::AM::Frontend::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position);
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void WebBrowserExtractOfflineRomFS();
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void WebBrowserClosed(Service::AM::Frontend::WebExitReason exit_reason, std::string last_url);
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void SigInterrupt();
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void sizeChanged(const QSize& size);
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void positionChanged(const QPoint& pos);
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void statsUpdated(const Core::PerfStatsResults& results,
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const VideoCore::ShaderNotify& shaders);
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public slots:
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void OnExit();
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void OnSaveConfig();
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void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
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std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
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void AmiiboSettingsRequestExit();
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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void ControllerSelectorRequestExit();
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void SoftwareKeyboardInitialize(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
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void SoftwareKeyboardShowNormal();
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void SoftwareKeyboardShowTextCheck(
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Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message);
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void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
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void SoftwareKeyboardHideInline();
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void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
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void SoftwareKeyboardExit();
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void ErrorDisplayDisplayError(QString error_code, QString error_text);
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void ErrorDisplayRequestExit();
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void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters);
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void ProfileSelectorRequestExit();
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void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
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bool is_local);
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void WebBrowserRequestExit();
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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void OnTasStateChanged();
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private:
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/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
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void LinkActionShortcut(QAction* action, const QString& action_name,
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const bool tas_allowed = false);
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void UpdateMenuState();
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void SetupPrepareForSleep();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params);
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void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
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StartGameType with_config = StartGameType::Normal);
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void BootGameFromList(const QString& filename, StartGameType with_config);
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void ShutdownGame();
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void SetDiscordEnabled(bool state);
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void LoadAmiibo(const QString& filename);
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bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters);
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void changeEvent(QEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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void moveEvent(QMoveEvent* event) override;
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std::string CreateTASFramesString(
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std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
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#ifdef __unix__
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void SetupSigInterrupts();
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static void HandleSigInterrupt(int);
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void OnSigInterruptNotifierActivated();
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#endif
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void SetGamemodeEnabled(bool state);
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Service::AM::FrontendAppletParameters ApplicationAppletParameters();
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Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
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Service::AM::AppletId applet_id);
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private slots:
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void OnStartGame();
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void OnRestartGame();
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void OnPauseGame();
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void OnPauseContinueGame();
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void OnStopGame();
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void OnPrepareForSleep(bool prepare_sleep);
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void OnMenuReportCompatibility();
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void OnOpenModsPage();
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void OnOpenQuickstartGuide();
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void OnOpenFAQ();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path, u64 program_id);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OnGameListRemoveInstalledEntry(u64 program_id, QtCommon::Game::InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
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const std::string& game_path);
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void OnGameListRemovePlayTimeData(u64 program_id);
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void OnGameListSetPlayTime(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void OnGameListVerifyIntegrity(const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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const QtCommon::Game::ShortcutTarget target);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnLinkToRyujinx(const u64& program_id);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void IncrementInstallProgress();
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void OnMenuInstallToNAND();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnConfigureTas();
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void OnDecreaseVolume();
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void OnIncreaseVolume();
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void OnMute();
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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void OnToggleGraphicsAPI();
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void OnToggleDockedMode();
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void OnToggleGpuAccuracy();
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void OnToggleAdaptingFilter();
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void OnConfigurePerGame();
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void OnLoadAmiibo();
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void OnOpenRootDataFolder();
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void OnOpenNANDFolder();
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void OnOpenSDMCFolder();
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void OnOpenModFolder();
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void OnOpenLogFolder();
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void OnVerifyInstalledContents();
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void OnInstallFirmware();
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void OnInstallFirmwareFromZIP();
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void OnInstallDecryptionKeys();
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void OnAbout();
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void OnEdenDependencies();
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void OnDataDialog();
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void OnToggleFilterBar();
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void OnToggleStatusBar();
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void OnTogglePerfOverlay();
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void OnGameListRefresh();
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void InitializeHotkeys();
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void ToggleFullscreen();
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bool UsingExclusiveFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void ResetWindowSize(u32 width, u32 height);
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void ResetWindowSize720();
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void ResetWindowSize900();
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void ResetWindowSize1080();
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void SetGameListMode(Settings::GameListMode mode);
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void SetGridView();
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void SetTreeView();
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void CheckIconSize();
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void ToggleShowGameName();
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void LaunchFirmwareApplet(u64 program_id, std::optional<Service::NFP::CabinetMode> mode);
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void OnCreateHomeMenuDesktopShortcut();
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void OnCreateHomeMenuApplicationMenuShortcut();
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void OnCaptureScreenshot();
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void OnCheckFirmwareDecryption();
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#ifdef __unix__
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void OnCheckGraphicsBackend();
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#endif
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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bool OnShutdownBegin();
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void OnShutdownBeginDialog();
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void OnEmulationStopped();
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void OnEmulationStopTimeExpired();
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#ifdef ENABLE_UPDATE_CHECKER
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void OnEmulatorUpdateAvailable();
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#endif
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private:
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void RemovePlayTimeData(u64 program_id);
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bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
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u64* selected_title_id, u8* selected_content_record_type);
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ContentManager::InstallResult InstallNCA(const QString& filename);
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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void UpdateDockedButton();
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void UpdateAPIText();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateVolumeUI();
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void UpdateStatusBar();
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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void UpdateUISettings();
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void UpdateInputDrivers();
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void HideMouseCursor();
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void ShowMouseCursor();
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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bool CheckFirmwarePresence();
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void SetFirmwareVersion();
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void SetFPSSuffix();
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void ConfigureFilesystemProvider(const std::string& filepath);
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/**
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* Open (or not) the right confirm dialog based on current setting and game exit lock
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* @returns true if the player confirmed or the settings do no require it
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*/
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bool ConfirmShutdownGame();
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QString GetTasStateDescription() const;
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bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
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/**
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* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
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* The only difference is that it returns a boolean.
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*
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* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
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*/
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bool question(QWidget* parent, const QString& title, const QString& text,
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QMessageBox::StandardButtons buttons =
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QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
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QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
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std::unique_ptr<Ui::MainWindow> ui;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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#ifdef ENABLE_UPDATE_CHECKER
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QFuture<std::optional<Common::Net::Release>> update_future;
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QFutureWatcher<std::optional<Common::Net::Release>> update_watcher;
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#endif
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MultiplayerState* multiplayer_state = nullptr;
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GRenderWindow* render_window = nullptr;
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GameList* game_list = nullptr;
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LoadingScreen* loading_screen = nullptr;
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QTimer shutdown_timer;
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OverlayDialog* shutdown_dialog{};
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PerformanceOverlay* perf_overlay = nullptr;
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|
GameListPlaceholder* game_list_placeholder = nullptr;
|
|
|
|
std::vector<VkDeviceInfo::Record> vk_device_records;
|
|
|
|
// Status bar elements
|
|
QLabel* message_label = nullptr;
|
|
QLabel* shader_building_label = nullptr;
|
|
QLabel* res_scale_label = nullptr;
|
|
QLabel* emu_speed_label = nullptr;
|
|
QLabel* game_fps_label = nullptr;
|
|
QLabel* emu_frametime_label = nullptr;
|
|
QLabel* tas_label = nullptr;
|
|
QLabel* firmware_label = nullptr;
|
|
QPushButton* gpu_accuracy_button = nullptr;
|
|
QPushButton* renderer_status_button = nullptr;
|
|
QPushButton* refresh_button = nullptr;
|
|
QPushButton* dock_status_button = nullptr;
|
|
QPushButton* filter_status_button = nullptr;
|
|
QPushButton* aa_status_button = nullptr;
|
|
VolumeButton* volume_button = nullptr;
|
|
QWidget* volume_popup = nullptr;
|
|
QSlider* volume_slider = nullptr;
|
|
QTimer status_bar_update_timer;
|
|
|
|
// Stores what suffix to add to the FPS counter, e.g. Unlocked.
|
|
QString m_fpsSuffix{};
|
|
|
|
UserDataMigrator user_data_migrator;
|
|
std::unique_ptr<QtConfig> config;
|
|
|
|
// Whether emulation is currently running in yuzu.
|
|
bool emulation_running = false;
|
|
std::unique_ptr<EmuThread> emu_thread;
|
|
// The path to the game currently running
|
|
QString current_game_path;
|
|
// Whether a user was set on the command line (skips UserSelector if it's forced to show up)
|
|
bool user_flag_cmd_line = false;
|
|
|
|
bool auto_paused = false;
|
|
bool auto_muted = false;
|
|
QTimer mouse_hide_timer;
|
|
QTimer update_input_timer;
|
|
|
|
QString startup_icon_theme;
|
|
|
|
QActionGroup* game_size_actions;
|
|
|
|
// Debugger panes
|
|
ControllerDialog* controller_dialog = nullptr;
|
|
|
|
QAction* actions_recent_files[max_recent_files_item];
|
|
|
|
// stores default icon theme search paths for the platform
|
|
QStringList default_theme_paths;
|
|
|
|
HotkeyRegistry hotkey_registry;
|
|
|
|
QTranslator translator;
|
|
|
|
// Install progress dialog
|
|
QProgressDialog* install_progress = nullptr;
|
|
|
|
// Last game booted, used for multi-process apps
|
|
QString last_filename_booted;
|
|
|
|
// Applets
|
|
QtAmiiboSettingsDialog* cabinet_applet = nullptr;
|
|
QtControllerSelectorDialog* controller_applet = nullptr;
|
|
QtProfileSelectionDialog* profile_select_applet = nullptr;
|
|
QDialog* error_applet = nullptr;
|
|
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
|
|
QtNXWebEngineView* web_applet = nullptr;
|
|
|
|
// True if amiibo file select is visible
|
|
bool is_amiibo_file_select_active{};
|
|
|
|
// True if load file select is visible
|
|
bool is_load_file_select_active{};
|
|
|
|
// True if TAS recording dialog is visible
|
|
bool is_tas_recording_dialog_active{};
|
|
|
|
#ifdef __unix__
|
|
QSocketNotifier* sig_interrupt_notifier;
|
|
static std::array<int, 3> sig_interrupt_fds;
|
|
#endif
|
|
|
|
std::filesystem::path GetEdenCommand();
|
|
|
|
void CreateShortcut(const std::string& game_path, const u64 program_id,
|
|
const std::string& game_title, QtCommon::Game::ShortcutTarget target,
|
|
std::string arguments, const bool needs_title);
|
|
|
|
void InstallFirmware(const QString& location, bool recursive = false);
|
|
|
|
protected:
|
|
void dropEvent(QDropEvent* event) override;
|
|
void dragEnterEvent(QDragEnterEvent* event) override;
|
|
void dragMoveEvent(QDragMoveEvent* event) override;
|
|
};
|