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ac3aa96ebc
eden-miror
/
src
/
video_core
/
renderer_opengl
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ac3aa96ebc
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
..
gl_buffer_cache.cpp
Merge pull request
#6585
from ameerj/hades
2021-07-25 11:39:04 -07:00
gl_buffer_cache.h
gl_compute_pipeline.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_compute_pipeline.h
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
gl_device.cpp
Revert "renderers: Disable async shader compilation"
2021-07-22 21:51:40 -04:00
gl_device.h
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp
opengl: Fix asynchronous shaders
2021-07-22 21:51:40 -04:00
gl_graphics_pipeline.h
opengl: Fix asynchronous shaders
2021-07-22 21:51:40 -04:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:39 -04:00
gl_rasterizer.h
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
gl_shader_cache.h
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
gl_shader_context.h
gl_shader_manager.cpp
gl_shader_manager.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp
gl_texture_cache.h
maxwell_to_gl.h
renderer_opengl.cpp
Merge pull request
#6696
from ameerj/speed-limit-rename
2021-07-26 18:51:00 -07:00
renderer_opengl.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
util_shaders.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
util_shaders.h