eden-miror/src/yuzu/bootmanager.h
smiRaphi 4a833e7206
[desktop] port IR Camera to Qt6 & fix camera saving on windows (#3630)
The camera was previously saved without escaping the name which made the values unusable after a settings load, for whatever reason replacing the backslashes when saving with / doesn't work but replacing them with | does.

Also note that the OBS virtual cam (and any other cameras that only have directshow drivers) won't work because Qt6 dropped support for that and the ffmpeg backend doesn't seem to support it either.

Closes #3468

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3630
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-02-28 01:06:59 +01:00

285 lines
8.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <cstddef>
#include <memory>
#include <mutex>
#include <utility>
#include <vector>
#include <QByteArray>
#include <QImage>
#include <QObject>
#include <QPoint>
#include <QString>
#include <QStringList>
#include <QThread>
#include <QTimer>
#include <QWidget>
#include <qglobal.h>
#include <qnamespace.h>
#include <qobjectdefs.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/frontend/emu_window.h"
class MainWindow;
class QCamera;
class QImageCapture;
class QMediaCaptureSession;
class QCloseEvent;
class QFocusEvent;
class QKeyEvent;
class QMouseEvent;
class QObject;
class QResizeEvent;
class QShowEvent;
class QTouchEvent;
class QWheelEvent;
namespace Core {
class System;
} // namespace Core
namespace InputCommon {
class InputSubsystem;
enum class MouseButton;
} // namespace InputCommon
namespace InputCommon::TasInput {
enum class TasState;
} // namespace InputCommon::TasInput
namespace VideoCore {
enum class LoadCallbackStage;
} // namespace VideoCore
class EmuThread final : public QThread {
Q_OBJECT
public:
explicit EmuThread(Core::System& system);
~EmuThread() override;
/**
* Start emulation (on new thread)
* @warning Only call when not running!
*/
void run() override;
/**
* Sets whether the emulation thread should run or not
* @param should_run Boolean value, set the emulation thread to running if true
*/
void SetRunning(bool should_run) {
// TODO: Prevent other threads from modifying the state until we finish.
{
// Notify the running thread to change state.
std::unique_lock run_lk{m_should_run_mutex};
m_should_run = should_run;
m_should_run_cv.notify_one();
}
// Wait until paused, if pausing.
if (!should_run) {
m_stopped.Wait();
}
}
/**
* Check if the emulation thread is running or not
* @return True if the emulation thread is running, otherwise false
*/
bool IsRunning() const {
return m_should_run;
}
/**
* Requests for the emulation thread to immediately stop running
*/
void ForceStop() {
LOG_WARNING(Frontend, "Force stopping EmuThread");
m_stop_source.request_stop();
}
private:
void EmulationPaused(std::unique_lock<std::mutex>& lk);
void EmulationResumed(std::unique_lock<std::mutex>& lk);
private:
Core::System& m_system;
std::stop_source m_stop_source;
std::mutex m_should_run_mutex;
std::condition_variable_any m_should_run_cv;
Common::Event m_stopped;
bool m_should_run{true};
signals:
/**
* Emitted when the CPU has halted execution
*
* @warning When connecting to this signal from other threads, make sure to specify either
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeEntered();
/**
* Emitted right before the CPU continues execution
*
* @warning When connecting to this signal from other threads, make sure to specify either
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeLeft();
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
};
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:
explicit GRenderWindow(MainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_);
~GRenderWindow() override;
// EmuWindow implementation.
void OnFrameDisplayed() override;
bool IsShown() const override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry_); // overridden
QByteArray saveGeometry(); // overridden
qreal windowPixelRatio() const;
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
void closeEvent(QCloseEvent* event) override;
void leaveEvent(QEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
/// Converts a Qt keyboard key into NativeKeyboard key
static int QtKeyToSwitchKey(Qt::Key qt_keys);
/// Converts a Qt modifier keys into NativeKeyboard modifier keys
static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
/// Converts a Qt mouse button into MouseInput mouse button
static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
void InitializeCamera();
void FinalizeCamera();
bool event(QEvent* event) override;
void focusOutEvent(QFocusEvent* event) override;
bool InitRenderTarget();
/// Destroy the previous run's child_widget which should also destroy the child_window
void ReleaseRenderTarget();
bool IsLoadingComplete() const;
void CaptureScreenshot(const QString& screenshot_path);
/**
* Instructs the window to re-launch the application using the specified program_index.
* @param program_index Specifies the index within the application of the program to launch.
*/
void ExecuteProgram(std::size_t program_index);
/// Instructs the window to exit the application.
void Exit();
public slots:
void OnEmulationStarting(EmuThread* emu_thread_);
void OnEmulationStopping();
void OnFramebufferSizeChanged();
signals:
/// Emitted when the window is closed
void Closed();
void FirstFrameDisplayed();
void ExecuteProgramSignal(std::size_t program_index);
void ExitSignal();
void MouseActivity();
void TasPlaybackStateChanged();
private:
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
void ConstrainMouse();
void RequestCameraCapture();
void OnCameraCapture(int requestId, const QImage& img);
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
bool InitializeOpenGL();
bool InitializeVulkan();
void InitializeNull();
bool LoadOpenGL();
QStringList GetUnsupportedGLExtensions() const;
EmuThread* emu_thread;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
// Main context that will be shared with all other contexts that are requested.
// If this is used in a shared context setting, then this should not be used directly, but
// should instead be shared from
std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
/// Temporary storage of the screenshot taken
QImage screenshot_image;
QByteArray geometry;
QWidget* child_widget = nullptr;
bool first_frame = false;
InputCommon::TasInput::TasState last_tas_state;
#if YUZU_USE_QT_MULTIMEDIA
bool is_virtual_camera;
int pending_camera_snapshots;
std::vector<u32> camera_data;
std::unique_ptr<QCamera> camera;
std::unique_ptr<QImageCapture> camera_capture;
std::unique_ptr<QMediaCaptureSession> capture_session;
std::unique_ptr<QTimer> camera_timer;
#endif
QTimer mouse_constrain_timer;
Core::System& system;
protected:
void showEvent(QShowEvent* event) override;
bool eventFilter(QObject* object, QEvent* event) override;
};