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https://git.eden-emu.dev/eden-emu/eden
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Some genius decided to put the entire MainWindow class into main.h and main.cpp, which is not only horrific practice but also completely destroys clangd beyond repair. Please, just don't do this. (this will probably merge conflict to hell and back) Also, fixes a bunch of issues with Ryujinx save data link: - Paths with spaces would cause mklink to fail - Add support for portable directories - Symlink detection was incorrect sometimes(????) - Some other stuff I'm forgetting Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
27 lines
830 B
C++
27 lines
830 B
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QMainWindow>
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#include "../yuzu/migration_worker.h"
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// TODO(crueter): Quick implementation
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class UserDataMigrator {
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public:
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UserDataMigrator(QMainWindow* main_window);
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bool migrated{false};
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Emulator selected_emu;
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private:
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void ShowMigrationPrompt(QMainWindow* main_window);
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void ShowMigrationCancelledMessage(QMainWindow* main_window);
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void MigrateUserData(QMainWindow* main_window,
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const bool clear_shader_cache,
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const MigrationWorker::MigrationStrategy strategy);
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};
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