eden-miror/src/ios/CMakeLists.txt
crueter 9a59aee254 Build fixes
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-03-28 06:17:58 +00:00

73 lines
2.5 KiB
CMake

# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
enable_language(Swift OBJCXX)
add_executable(eden-ios
AppUI-Bridging-Header.h
AppUI.swift
AppUIGameInformation.h
AppUIGameInformation.mm
AppUIObjC.h
AppUIObjC.mm
Config.h
Config.mm
EmulationSession.h
EmulationSession.mm
EmulationWindow.h
EmulationWindow.mm
VMA.cpp
PomeloApp.swift
ContentView.swift
)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "dev.eden-emu.eden")
set(MACOSX_BUNDLE_BUNDLE_NAME "Eden")
set(MACOSX_BUNDLE_INFO_STRING "Eden: A high-performance Nintendo Switch emulator")
# TODO(crueter): Copyright, and versioning
# Keep bundle identifier as-is, for compatibility sake
set_target_properties(eden-ios PROPERTIES
XCODE_ATTRIBUTE_SWIFT_OBJC_BRIDGING_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/AppUI-Bridging-Header.h"
XCODE_ATTRIBUTE_SWIFT_OBJC_INTERFACE_HEADER_NAME "eden-ios-Swift.h"
XCODE_ATTRIBUTE_DERIVED_FILE_DIR "${CMAKE_CURRENT_BINARY_DIR}")
target_link_libraries(eden-ios PRIVATE common core input_common frontend_common video_core sirit::sirit)
target_link_libraries(eden-ios PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_link_libraries(eden-ios PRIVATE SDL2::SDL2 glad stb::headers)
create_target_directory_groups(eden-ios)
# FIXME(crueter): This should /all/ be in a module of some kind!
# Xcode will automatically generate the Assets.car and icns file for us.
set(_dist "${CMAKE_SOURCE_DIR}/dist")
if (CMAKE_GENERATOR MATCHES "Xcode")
set(_icons "${_dist}/eden.icon")
set_target_properties(eden-ios PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden
MACOSX_BUNDLE_ICON_FILE eden
# Also force xcode to manage signing for us.
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED ON
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED ON
XCODE_ATTRIBUTE_CODE_SIGN_STYLE Automatic)
# Otherwise, we'll use our own.
else()
set(_icons "${_dist}/eden.icns" "${_dist}/Assets.car")
endif()
set_source_files_properties(${_icons} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
target_sources(eden-ios PRIVATE ${_icons})
set_target_properties(eden-ios PROPERTIES MACOSX_BUNDLE TRUE)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib")
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
set_source_files_properties(${MOLTENVK_LIBRARY} PROPERTIES
MACOSX_PACKAGE_LOCATION Frameworks
XCODE_FILE_ATTRIBUTES "CodeSignOnCopy")
target_sources(eden-ios PRIVATE ${MOLTENVK_LIBRARY})