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Improves object allocation per channel, only allowing max amount of 6 objects contexts per channel. Previously objects were stored in a heap allocated vector which is sub-optimal for performance reasons. The new implementation instead uses a stack based array with a O(1) approach. This should boost performance in games which heavily rely on object context creation. Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/333 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev> |
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| .. | ||
| core | ||
| devices | ||
| nvdata.h | ||
| nvdrv.cpp | ||
| nvdrv.h | ||
| nvdrv_interface.cpp | ||
| nvdrv_interface.h | ||
| nvmemp.cpp | ||
| nvmemp.h | ||