eden-miror/src/core/core.cpp
lizzie 83a28dc251
[common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 23:39:16 +01:00

969 lines
30 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <array>
#include <atomic>
#include <memory>
#include <utility>
#include "game_settings.h"
#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/debugger/debugger.h"
#include "core/device_memory.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs/vfs_concat.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/gpu_dirty_memory_manager.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/process_creation.h"
#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/glue/time/static.h"
#include "core/hle/service/psc/time/static.h"
#include "core/hle/service/psc/time/steady_clock.h"
#include "core/hle/service/psc/time/system_clock.h"
#include "core/hle/service/psc/time/time_zone_service.h"
#include "core/hle/service/service.h"
#include "core/hle/service/services.h"
#include "core/hle/service/set/system_settings_server.h"
#include "core/hle/service/sm/sm.h"
#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/tools/freezer.h"
#include "core/tools/renderdoc.h"
#include "hid_core/hid_core.h"
#include "network/network.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Core {
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
std::string dir_name;
std::string filename;
Common::SplitPath(path, &dir_name, &filename, nullptr);
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
std::vector<FileSys::VirtualFile> concat;
for (u32 i = 0; i < 0x10; ++i) {
const auto file_name = fmt::format("{:02X}", i);
auto next = dir->GetFile(file_name);
if (next != nullptr) {
concat.push_back(std::move(next));
} else {
next = dir->GetFile(file_name);
if (next == nullptr) {
break;
}
concat.push_back(std::move(next));
}
}
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(dir->GetName(),
std::move(concat));
}
if (Common::FS::IsDir(path)) {
return vfs->OpenFile(path + "/main", FileSys::OpenMode::Read);
}
return vfs->OpenFile(path, FileSys::OpenMode::Read);
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{}, cpu_manager{system},
reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
u64 program_id;
void Initialize(System& system) {
device_memory.emplace();
is_multicore = Settings::values.use_multi_core.GetValue();
extended_memory_layout = Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
}
if (content_provider == nullptr) {
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
}
// Create default implementations of applets if one is not provided.
frontend_applets.SetDefaultAppletsIfMissing();
auto const is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);
cpu_manager.SetAsyncGpu(is_async_gpu);
}
void ReinitializeIfNecessary(System& system) {
const bool must_reinitialize =
is_multicore != Settings::values.use_multi_core.GetValue() ||
extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
Settings::MemoryLayout::Memory_4Gb);
if (!must_reinitialize) {
return;
}
LOG_DEBUG(Kernel, "Re-initializing");
is_multicore = Settings::values.use_multi_core.GetValue();
extended_memory_layout =
Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
Initialize(system);
}
void RefreshTime(System& system) {
if (!system.IsPoweredOn()) {
return;
}
auto settings_service =
system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys",
true);
auto static_service_a =
system.ServiceManager().GetService<Service::Glue::Time::StaticService>("time:a", true);
auto static_service_s =
system.ServiceManager().GetService<Service::PSC::Time::StaticService>("time:s", true);
std::shared_ptr<Service::PSC::Time::SystemClock> user_clock;
static_service_a->GetStandardUserSystemClock(&user_clock);
std::shared_ptr<Service::PSC::Time::SystemClock> local_clock;
static_service_a->GetStandardLocalSystemClock(&local_clock);
std::shared_ptr<Service::PSC::Time::SystemClock> network_clock;
static_service_s->GetStandardNetworkSystemClock(&network_clock);
std::shared_ptr<Service::Glue::Time::TimeZoneService> timezone_service;
static_service_a->GetTimeZoneService(&timezone_service);
Service::PSC::Time::LocationName name{};
auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
std::memcpy(name.data(), new_name.data(), (std::min)(name.size(), new_name.size()));
timezone_service->SetDeviceLocationName(name);
u64 time_offset = 0;
if (Settings::values.custom_rtc_enabled) {
time_offset = Settings::values.custom_rtc_offset.GetValue();
}
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
const u64 current_time =
+std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
const u64 new_time = current_time + time_offset;
Service::PSC::Time::SystemClockContext context{};
settings_service->SetUserSystemClockContext(context);
user_clock->SetCurrentTime(new_time);
local_clock->SetCurrentTime(new_time);
network_clock->GetSystemClockContext(&context);
settings_service->SetNetworkSystemClockContext(context);
network_clock->SetCurrentTime(new_time);
}
void Run() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.SuspendEmulation(false);
core_timing.SyncPause(false);
is_paused.store(false, std::memory_order_relaxed);
}
void Pause() {
std::unique_lock<std::mutex> lk(suspend_guard);
core_timing.SyncPause(true);
kernel.SuspendEmulation(true);
is_paused.store(true, std::memory_order_relaxed);
}
bool IsPaused() const {
return is_paused.load(std::memory_order_relaxed);
}
std::unique_lock<std::mutex> StallApplication() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.SuspendEmulation(true);
core_timing.SyncPause(true);
return lk;
}
void UnstallApplication() {
if (!IsPaused()) {
core_timing.SyncPause(false);
kernel.SuspendEmulation(false);
}
}
void SetNVDECActive(bool is_nvdec_active) {
nvdec_active = is_nvdec_active;
}
bool GetNVDECActive() {
return nvdec_active;
}
void InitializeDebugger(System& system, u16 port) {
debugger.emplace(system, port);
}
void InitializeKernel(System& system) {
LOG_DEBUG(Core, "initialized OK");
// Setting changes may require a full system reinitialization (e.g., disabling multicore).
ReinitializeIfNecessary(system);
kernel.Initialize();
cpu_manager.Initialize();
}
SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
host1x_core.emplace(system);
gpu_core = VideoCore::CreateGPU(emu_window, system);
if (!gpu_core)
return SystemResultStatus::ErrorVideoCore;
audio_core.emplace(system);
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services.emplace(service_manager, system, stop_event.get_token());
is_powered_on = true;
exit_locked = false;
exit_requested = false;
if (Settings::values.enable_renderdoc_hotkey) {
renderdoc_api.emplace();
}
LOG_DEBUG(Core, "Initialized OK");
return SystemResultStatus::Success;
}
SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath,
Service::AM::FrontendAppletParameters& params) {
InitializeKernel(system);
const auto file = GetGameFileFromPath(virtual_filesystem, filepath);
// Create the application process
Loader::ResultStatus load_result{};
std::vector<u8> control;
auto process = Service::AM::CreateApplicationProcess(control, app_loader, load_result, system, file, params.program_id, params.program_index);
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
ShutdownMainProcess();
return SystemResultStatus(u32(SystemResultStatus::ErrorLoader) + u32(load_result));
}
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return SystemResultStatus::ErrorGetLoader;
}
if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find program id for ROM!");
}
std::string name = "Unknown program";
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM!");
}
LOG_INFO(Core, "Loading {} ({:016X}) ...", name, params.program_id);
// Make the process created be the application
kernel.MakeApplicationProcess(process->GetHandle());
// Set up the rest of the system.
SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
if (init_result != SystemResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", int(init_result));
ShutdownMainProcess();
return init_result;
}
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
}
// Register with applet manager
// All threads are started, begin main process execution, now that we're in the clear
applet_manager.CreateAndInsertByFrontendAppletParameters(std::move(process), params);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}
perf_stats.emplace(params.program_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(), system.GetContentProvider());
auto const metadata = pm.GetControlMetadata();
std::string title_version = metadata.first != nullptr ? metadata.first->GetVersionString() : "";
if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find program id for ROM");
}
GameSettings::LoadOverrides(program_id, gpu_core->Renderer());
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = params.program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}
return SystemResultStatus::Success;
}
void ShutdownMainProcess() {
SetShuttingDown(true);
// Reset per-game flags
Settings::values.use_squashed_iterated_blend = false;
is_powered_on = false;
exit_locked = false;
exit_requested = false;
if (gpu_core != nullptr) {
gpu_core->NotifyShutdown();
}
stop_event.request_stop();
core_timing.SyncPause(false);
Network::CancelPendingSocketOperations();
kernel.SuspendEmulation(true);
kernel.CloseServices();
kernel.ShutdownCores();
services.reset();
service_manager.reset();
fs_controller.Reset();
cheat_engine.reset();
core_timing.ClearPendingEvents();
app_loader.reset();
audio_core.reset();
gpu_core.reset();
host1x_core.reset();
perf_stats.reset();
cpu_manager.Shutdown();
debugger.reset();
kernel.Shutdown();
stop_event = {};
Network::RestartSocketOperations();
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
// Reset all glue registrations
arp_manager.ResetAll();
LOG_DEBUG(Core, "Shutdown OK");
}
bool IsShuttingDown() const {
return is_shutting_down;
}
void SetShuttingDown(bool shutting_down) {
is_shutting_down = shutting_down;
}
Loader::ResultStatus GetGameName(std::string& out) const {
return app_loader ? app_loader->ReadTitle(out) : Loader::ResultStatus::ErrorNotInitialized;
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
Service::FileSystem::FileSystemController fs_controller;
Core::HID::HIDCore hid_core;
CpuManager cpu_manager;
Reporter reporter;
/// Applets
Service::AM::AppletManager applet_manager;
Service::AM::Frontend::FrontendAppletHolder frontend_applets;
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Service State
Service::Glue::ARPManager arp_manager;
Service::Account::ProfileManager profile_manager;
/// Network instance
Network::NetworkInstance network_instance;
Core::SpeedLimiter speed_limiter;
ExecuteProgramCallback execute_program_callback;
ExitCallback exit_callback;
std::optional<Service::Services> services;
std::optional<Core::Debugger> debugger;
std::optional<Service::KernelHelpers::ServiceContext> general_channel_context;
std::optional<Service::Event> general_channel_event;
std::optional<Core::PerfStats> perf_stats;
std::optional<Tegra::Host1x::Host1x> host1x_core;
std::optional<Core::DeviceMemory> device_memory;
std::optional<AudioCore::AudioCore> audio_core;
std::optional<Memory::CheatEngine> cheat_engine;
std::optional<Tools::Freezer> memory_freezer;
std::optional<Tools::RenderdocAPI> renderdoc_api;
std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES> gpu_dirty_memory_managers;
std::vector<std::vector<u8>> user_channel;
std::vector<std::vector<u8>> general_channel;
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<u8, 0x20> build_id{};
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<Tegra::GPU> gpu_core;
std::stop_source stop_event;
mutable std::mutex suspend_guard;
std::mutex general_channel_mutex;
std::atomic_bool is_paused{};
std::atomic_bool is_shutting_down{};
std::atomic_bool is_powered_on{};
bool is_multicore : 1 = false;
bool extended_memory_layout : 1 = false;
bool exit_locked : 1 = false;
bool exit_requested : 1 = false;
bool nvdec_active : 1 = false;
void EnsureGeneralChannelInitialized(System& system) {
if (!general_channel_event) {
general_channel_context.emplace(system, "GeneralChannel");
general_channel_event.emplace(*general_channel_context);
}
}
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
}
const CpuManager& System::GetCpuManager() const {
return impl->cpu_manager;
}
void System::Initialize() {
impl->Initialize(*this);
}
void System::Run() {
impl->Run();
}
void System::Pause() {
impl->Pause();
}
bool System::IsPaused() const {
return impl->IsPaused();
}
void System::ShutdownMainProcess() {
impl->ShutdownMainProcess();
}
bool System::IsShuttingDown() const {
return impl->IsShuttingDown();
}
void System::SetShuttingDown(bool shutting_down) {
impl->SetShuttingDown(shutting_down);
}
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
}
}
std::unique_lock<std::mutex> System::StallApplication() {
return impl->StallApplication();
}
void System::UnstallApplication() {
impl->UnstallApplication();
}
void System::SetNVDECActive(bool is_nvdec_active) {
impl->SetNVDECActive(is_nvdec_active);
}
bool System::GetNVDECActive() {
return impl->GetNVDECActive();
}
void System::InitializeDebugger() {
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
}
SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
Service::AM::FrontendAppletParameters& params) {
return impl->Load(*this, emu_window, filepath, params);
}
bool System::IsPoweredOn() const {
return impl->is_powered_on.load(std::memory_order::relaxed);
}
void System::PrepareReschedule(const u32 core_index) {
impl->kernel.PrepareReschedule(core_index);
}
size_t System::GetCurrentHostThreadID() const {
return impl->kernel.GetCurrentHostThreadID();
}
std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() {
return impl->gpu_dirty_memory_managers;
}
void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) {
for (auto& manager : impl->gpu_dirty_memory_managers) {
manager.Gather(callback);
}
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
Kernel::PhysicalCore& System::CurrentPhysicalCore() {
return impl->kernel.CurrentPhysicalCore();
}
const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
return impl->kernel.CurrentPhysicalCore();
}
/// Gets the global scheduler
Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
return impl->kernel.GlobalSchedulerContext();
}
/// Gets the global scheduler
const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
return impl->kernel.GlobalSchedulerContext();
}
Kernel::KProcess* System::ApplicationProcess() {
return impl->kernel.ApplicationProcess();
}
Core::DeviceMemory& System::DeviceMemory() {
return *impl->device_memory;
}
const Core::DeviceMemory& System::DeviceMemory() const {
return *impl->device_memory;
}
const Kernel::KProcess* System::ApplicationProcess() const {
return impl->kernel.ApplicationProcess();
}
Memory::Memory& System::ApplicationMemory() {
return impl->kernel.ApplicationProcess()->GetMemory();
}
const Core::Memory::Memory& System::ApplicationMemory() const {
return impl->kernel.ApplicationProcess()->GetMemory();
}
Tegra::GPU& System::GPU() {
return *impl->gpu_core;
}
const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
Tegra::Host1x::Host1x& System::Host1x() {
return *impl->host1x_core;
}
const Tegra::Host1x::Host1x& System::Host1x() const {
return *impl->host1x_core;
}
VideoCore::RendererBase& System::Renderer() {
return impl->gpu_core->Renderer();
}
const VideoCore::RendererBase& System::Renderer() const {
return impl->gpu_core->Renderer();
}
Kernel::KernelCore& System::Kernel() {
return impl->kernel;
}
const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
HID::HIDCore& System::HIDCore() {
return impl->hid_core;
}
const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
AudioCore::AudioCore& System::AudioCore() {
return *impl->audio_core;
}
const AudioCore::AudioCore& System::AudioCore() const {
return *impl->audio_core;
}
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
const Timing::CoreTiming& System::CoreTiming() const {
return impl->core_timing;
}
Core::PerfStats& System::GetPerfStats() {
return *impl->perf_stats;
}
const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
}
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
}
u64 System::GetApplicationProcessProgramID() const {
return impl->kernel.ApplicationProcess()->GetProgramId();
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
return impl->GetGameName(out);
}
Loader::AppLoader& System::GetAppLoader() {
return *impl->app_loader;
}
const Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
impl->virtual_filesystem = std::move(vfs);
}
FileSys::VirtualFilesystem System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 32>& build_id, u64 main_region_begin,
u64 main_region_size) {
impl->cheat_engine.emplace(*this, list, build_id);
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
impl->frontend_applets.SetFrontendAppletSet(std::move(set));
}
Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() {
return impl->frontend_applets;
}
const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const {
return impl->frontend_applets;
}
Service::AM::AppletManager& System::GetAppletManager() {
return impl->applet_manager;
}
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
impl->content_provider = std::move(provider);
}
FileSys::ContentProvider& System::GetContentProvider() {
return *impl->content_provider;
}
const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
return *impl->content_provider;
}
const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
return *impl->content_provider;
}
Service::FileSystem::FileSystemController& System::GetFileSystemController() {
return impl->fs_controller;
}
const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
return impl->fs_controller;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
}
void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
impl->content_provider->ClearSlot(slot);
}
const Reporter& System::GetReporter() const {
return impl->reporter;
}
Service::Glue::ARPManager& System::GetARPManager() {
return impl->arp_manager;
}
const Service::Glue::ARPManager& System::GetARPManager() const {
return impl->arp_manager;
}
Service::APM::Controller& System::GetAPMController() {
return impl->apm_controller;
}
const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
Service::Account::ProfileManager& System::GetProfileManager() {
return impl->profile_manager;
}
const Service::Account::ProfileManager& System::GetProfileManager() const {
return impl->profile_manager;
}
void System::SetExitLocked(bool locked) {
impl->exit_locked = locked;
}
bool System::GetExitLocked() const {
return impl->exit_locked;
}
void System::SetExitRequested(bool requested) {
impl->exit_requested = requested;
}
bool System::GetExitRequested() const {
return impl->exit_requested;
}
void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
impl->build_id = id;
}
const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
return impl->build_id;
}
Service::SM::ServiceManager& System::ServiceManager() {
return *impl->service_manager;
}
const Service::SM::ServiceManager& System::ServiceManager() const {
return *impl->service_manager;
}
void System::RegisterCoreThread(std::size_t id) {
impl->kernel.RegisterCoreThread(id);
}
void System::RegisterHostThread() {
impl->kernel.RegisterHostThread();
}
bool System::IsMulticore() const {
return impl->is_multicore;
}
bool System::DebuggerEnabled() const {
return Settings::values.use_gdbstub.GetValue();
}
Core::Debugger& System::GetDebugger() {
return *impl->debugger;
}
const Core::Debugger& System::GetDebugger() const {
return *impl->debugger;
}
Tools::RenderdocAPI& System::GetRenderdocAPI() {
return *impl->renderdoc_api;
}
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
return impl->kernel.RunServer(std::move(server_manager));
}
void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
impl->execute_program_callback = std::move(callback);
}
void System::ExecuteProgram(std::size_t program_index) {
if (impl->execute_program_callback) {
impl->execute_program_callback(program_index);
} else {
LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
}
}
/// @brief Gets a reference to the user channel stack.
/// It is used to transfer data between programs.
std::vector<std::vector<u8>>& System::GetUserChannel() {
return impl->user_channel;
}
std::vector<std::vector<u8>>& System::GetGeneralChannel() {
return impl->general_channel;
}
void System::PushGeneralChannelData(std::vector<u8>&& data) {
std::scoped_lock lk{impl->general_channel_mutex};
impl->EnsureGeneralChannelInitialized(*this);
const bool was_empty = impl->general_channel.empty();
impl->general_channel.push_back(std::move(data));
if (was_empty) {
impl->general_channel_event->Signal();
}
}
bool System::TryPopGeneralChannel(std::vector<u8>& out_data) {
std::scoped_lock lk{impl->general_channel_mutex};
if (!impl->general_channel_event || impl->general_channel.empty()) {
return false;
}
out_data = std::move(impl->general_channel.back());
impl->general_channel.pop_back();
if (impl->general_channel.empty()) {
impl->general_channel_event->Clear();
}
return true;
}
Service::Event& System::GetGeneralChannelEvent() {
std::scoped_lock lk{impl->general_channel_mutex};
impl->EnsureGeneralChannelInitialized(*this);
return *impl->general_channel_event;
}
void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
void System::Exit() {
if (impl->exit_callback) {
impl->exit_callback();
} else {
LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
}
}
void System::ApplySettings() {
impl->RefreshTime(*this);
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}
}
} // namespace Core