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* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render |
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| .. | ||
| audin_u.cpp | ||
| audin_u.h | ||
| audio.cpp | ||
| audio.h | ||
| audout_u.cpp | ||
| audout_u.h | ||
| audrec_u.cpp | ||
| audrec_u.h | ||
| audren_u.cpp | ||
| audren_u.h | ||
| codecctl.cpp | ||
| codecctl.h | ||