eden-miror/src/android
xbzk 81a344f3db
[android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems:

1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:32:24 +02:00
..
app [android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803) 2026-03-31 21:32:24 +02:00
gradle/wrapper android: Update various deps 2025-04-01 18:30:57 +02:00
.gitignore android: Ignore validation layers library in git 2023-09-19 00:31:43 -04:00
build.gradle.kts Revert "[gradle] fix warnings & update deps (#189)" 2025-06-15 21:46:24 -04:00
gradle.properties [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398) 2025-12-26 02:55:52 +01:00
gradlew android: Various fixes for CI. 2023-06-03 00:06:05 -07:00
gradlew.bat android: Various fixes for CI. 2023-06-03 00:06:05 -07:00
settings.gradle.kts [android] Properly set Root of the Project (#3177) 2025-12-23 22:23:56 +01:00