eden-miror/src/yuzu/configuration/configure_per_game.h
John 5279e76534
[Configuration] Add Applets Tab to Per-Game Configurations (#3623)
Some games need specific applets to work.

For example for local multiplayer to function the Controller Applet must be set as:
- MK8D -> Custom Applet
- Absolum -> Real Applet

Web/Offline Applet: Assasin Creed and some bundled games might need real applet.

Overlay Toggle added for Horizon's ingame menu.

Thanks PavelBARABANOV for the help with the PR.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3623
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-24 22:25:28 +01:00

98 lines
2.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
#include <QList>
#include "configuration/shared_widget.h"
#include "core/file_sys/vfs/vfs_types.h"
#include "frontend_common/config.h"
#include "vk_device_info.h"
#include "yuzu/configuration/configuration_shared.h"
#include "qt_common/config/qt_config.h"
#include "qt_common/config/shared_translation.h"
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureGraphicsExtensions;
class ConfigureInputPerGame;
class ConfigureSystem;
class ConfigureNetwork;
class ConfigureApplets;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file_);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
FileSys::VirtualFile file;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<QtConfig> game_config;
Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder;
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphicsExtensions> graphics_extensions_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureSystem> system_tab;
std::unique_ptr<ConfigureNetwork> network_tab;
std::unique_ptr<ConfigureApplets> applets_tab;
};