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https://git.eden-emu.dev/eden-emu/eden
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Co-authored-by: Jarrod Norwell <official.antique@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <QKeyEvent>
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#include <QList>
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#include <QWidget>
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namespace Core {
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class System;
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}
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class QCheckBox;
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class QString;
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class QTimer;
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class ConfigureInputAdvanced;
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class ConfigureInputPlayer;
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class InputProfiles;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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class ConfigureInput;
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}
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void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system);
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class ConfigureInput : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInput(Core::System& system_, QWidget* parent = nullptr);
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~ConfigureInput() override;
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/// Initializes the input dialog with the given input subsystem.
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void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
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/// Save all button configurations to settings file.
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void ApplyConfiguration();
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QList<QWidget*> GetSubTabs() const;
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void ClearAll();
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void UpdateDockedState(bool is_handheld);
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void UpdateAllInputDevices();
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void UpdateAllInputProfiles(std::size_t player_index);
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// Enable preceding controllers or disable following ones
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void PropagatePlayerNumberChanged(size_t player_index, bool checked,
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bool reconnect_current = false);
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/// Load configuration settings.
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void LoadConfiguration();
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void LoadPlayerControllerIndices();
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/// Restore all buttons to their default values.
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void RestoreDefaults();
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::unique_ptr<InputProfiles> profiles;
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std::array<ConfigureInputPlayer*, 8> player_controllers{};
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std::array<QWidget*, 8> player_tabs{};
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// Checkboxes representing the "Connected Controllers".
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std::array<QCheckBox*, 8> connected_controller_checkboxes{};
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ConfigureInputAdvanced* advanced = nullptr;
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Core::System& system;
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};
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