..
present
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
blit_image.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
blit_image.h
[vk] remove unused vk_texture_manager.cpp and unused shader conversions ( #3432 )
2026-01-31 20:33:35 +01:00
fixed_pipeline_state.cpp
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
fixed_pipeline_state.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
maxwell_to_vk.cpp
[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists ( #3060 )
2025-12-30 21:30:34 +01:00
maxwell_to_vk.h
[dynarmic, common] pagetable clustering ( #3215 )
2026-01-13 00:27:31 +01:00
pipeline_helper.h
Vulkan 1.4 and New Extensions ( #93 )
2025-05-09 14:19:51 +00:00
pipeline_statistics.cpp
Update fmt to allow for v11
2025-04-10 01:11:22 +02:00
pipeline_statistics.h
renderer_vulkan.cpp
[video_core] Fix missing draws caused by implicit render pass state ( #3355 )
2026-01-23 00:23:02 +01:00
renderer_vulkan.h
[vk] Unify RAII in Vulkan ( #2679 )
2025-10-08 04:01:24 +02:00
vk_blit_screen.cpp
[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter ( #2577 )
2025-10-07 06:35:57 +02:00
vk_blit_screen.h
gpu: dependency-inject scaling/antialiasing filter state for capture layers
2024-02-09 09:20:53 -05:00
vk_buffer_cache.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_buffer_cache.h
[clang, opengl] fix opengl build on PGO build and clang-cl on windows ( #3332 )
2026-01-18 02:35:57 +01:00
vk_buffer_cache_base.cpp
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
vk_command_pool.cpp
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
vk_command_pool.h
vk_compute_pass.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_compute_pass.h
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling ( #3246 )
2026-01-13 19:18:08 +01:00
vk_compute_pipeline.cpp
[texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. ( #3579 )
2026-02-20 00:52:07 +01:00
vk_compute_pipeline.h
renderer_vulkan: separate guest and host compute descriptor queues
2023-05-10 13:46:48 -04:00
vk_descriptor_pool.cpp
[Vulkan] Descriptor Pool bug fix ( #2564 )
2025-09-26 04:58:09 +02:00
vk_descriptor_pool.h
Rework time service to fix time passing offline.
2024-01-24 04:26:55 +00:00
vk_fence_manager.cpp
Clang format and ddress feedback
2023-04-24 12:38:47 +02:00
vk_fence_manager.h
Query Cache: address issues
2023-09-23 23:05:30 +02:00
vk_graphics_pipeline.cpp
[texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. ( #3579 )
2026-02-20 00:52:07 +01:00
vk_graphics_pipeline.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_master_semaphore.cpp
[vk] Fix lost wakeup in fence mode using atomic wait ( #3598 )
2026-02-24 06:37:28 +01:00
vk_master_semaphore.h
[vk] Fix lost wakeup in fence mode using atomic wait ( #3598 )
2026-02-24 06:37:28 +01:00
vk_pipeline_cache.cpp
[android] gpu logs functions ( #3389 )
2026-02-01 02:02:23 +01:00
vk_pipeline_cache.h
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants ( #3442 )
2026-02-10 03:34:07 +01:00
vk_present_manager.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_present_manager.h
[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames ( #3120 )
2025-12-18 11:29:38 +01:00
vk_query_cache.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_query_cache.h
[vk] Bring Vulkan closer to Spec ( #180 )
2025-08-13 18:02:05 +02:00
vk_rasterizer.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_rasterizer.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_render_pass_cache.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_render_pass_cache.h
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants ( #3442 )
2026-02-10 03:34:07 +01:00
vk_resource_pool.cpp
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
vk_resource_pool.h
vk_scheduler.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_scheduler.h
[vulkan] Improve frame pacing ( #3535 )
2026-02-15 04:12:01 +01:00
vk_shader_util.cpp
Revert some wip changes
2025-04-28 16:14:42 -03:00
vk_shader_util.h
Revert some wip changes
2025-04-28 16:14:42 -03:00
vk_staging_buffer_pool.cpp
revert [vk] StreamBuffer Changes ( #2684 ) ( #2707 )
2025-10-10 01:55:43 +02:00
vk_staging_buffer_pool.h
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard ( #2695 ) ( #2706 )
2025-10-09 21:37:27 +02:00
vk_state_tracker.cpp
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_state_tracker.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_swapchain.cpp
[vk] Disable vsync when Turbo Mode is enabled ( #3633 )
2026-02-26 01:04:23 +01:00
vk_swapchain.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_texture_cache.cpp
Revert "[vk] Simplified layouts per driver configuration ( #3271 )" ( #3571 )
2026-02-19 04:07:45 +01:00
vk_texture_cache.h
[common, core] remove uneeded memory indirection overhead at startup ( #3306 )
2026-01-16 23:39:16 +01:00
vk_texture_cache_base.cpp
vk_turbo_mode.cpp
[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) ( #351 )
2025-10-01 06:59:35 +02:00
vk_turbo_mode.h
android: vk_turbo_mode: Remove unnecessary device recreation.
2023-06-03 00:06:08 -07:00
vk_update_descriptor.cpp
renderer_vulkan: Fix crashing when updating descriptors
2023-05-01 23:13:24 +03:00
vk_update_descriptor.h
renderer_vulkan: allow up to 7 swapchain images
2023-12-16 18:59:44 -05:00