mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 09:48:58 +02:00
181 lines
5.7 KiB
Swift
181 lines
5.7 KiB
Swift
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
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// SPDX-License-Identifier: GPL-3.0-or-later
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import SwiftUI
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import Foundation
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import UIKit
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import UniformTypeIdentifiers
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import Combine
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struct GameIconView: View {
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var game: EmulationGame
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@Binding var selectedGame: EmulationGame?
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@State var startgame: Bool = false
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@State var timesTapped: Int = 0
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var isSelected: Bool {
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selectedGame == game
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}
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var body: some View {
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NavigationLink(
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destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar),
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isActive: $startgame,
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label: {
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EmptyView()
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}
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)
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VStack(spacing: 5) {
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if isSelected {
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Text(game.title)
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.foregroundColor(.blue)
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.font(.title2)
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}
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if let uiImage = UIImage(data: game.imageData) {
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Image(uiImage: uiImage)
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.resizable()
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.scaledToFit()
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.frame(width: isSelected ? 200 : 180, height: isSelected ? 200 : 180)
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.cornerRadius(10)
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.overlay(
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isSelected ? RoundedRectangle(cornerRadius: 10)
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.stroke(Color.blue, lineWidth: 5)
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: nil
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)
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.onTapGesture {
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if isSelected {
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startgame = true
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print(isSelected)
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}
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if !isSelected {
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selectedGame = game
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}
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}
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} else {
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Image(systemName: "questionmark")
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.resizable()
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.scaledToFit()
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.frame(width: 200, height: 200)
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.cornerRadius(10)
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.onTapGesture { selectedGame = game }
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}
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}
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.frame(width: 200, height: 250)
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}
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}
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struct BottomMenuView: View {
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@State var core: Core
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var body: some View {
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HStack(spacing: 40) {
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Button {
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} label: {
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Circle()
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.overlay {
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Image(systemName: "message").font(.system(size: 30)).foregroundColor(.red)
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}
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.frame(width: 50, height: 50)
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.foregroundColor(Color.init(uiColor: .lightGray))
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}
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Button {
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} label: {
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Circle()
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.overlay {
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Image(systemName: "photo").font(.system(size: 30)).foregroundColor(.blue)
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}
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.frame(width: 50, height: 50)
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.foregroundColor(Color.init(uiColor: .lightGray))
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}
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NavigationLink(destination: SettingsView(core: core)) {
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Circle()
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.overlay {
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Image(systemName: "gearshape").foregroundColor(Color.init(uiColor: .darkGray)).font(.system(size: 30))
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}
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.frame(width: 50, height: 50)
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.foregroundColor(Color.init(uiColor: .lightGray))
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}
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Button {
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} label: {
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Circle()
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.overlay {
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Image(systemName: "power").foregroundColor(Color.init(uiColor: .darkGray)).font(.system(size: 30))
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}
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.frame(width: 50, height: 50)
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.foregroundColor(Color.init(uiColor: .lightGray))
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}
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}
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.padding(.bottom, 20)
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}
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}
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struct HomeView: View {
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@State private var selectedGame: EmulationGame? = nil
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@State var core: Core
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init(selectedGame: EmulationGame? = nil, core: Core) {
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_core = State(wrappedValue: core)
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self.selectedGame = selectedGame
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refreshcore()
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}
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var body: some View {
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NavigationStack {
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GeometryReader { geometry in
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VStack {
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GameCarouselView(core: core, selectedGame: $selectedGame)
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Spacer()
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BottomMenuView(core: core)
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}
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}
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}
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.background(Color.gray.opacity(0.1))
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.edgesIgnoringSafeArea(.all)
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.onAppear {
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refreshcore()
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if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first {
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let romsFolderURL = documentsDirectory.appendingPathComponent("roms")
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let folderMonitor = FolderMonitor(folderURL: romsFolderURL) {
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do {
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core = Core(games: [], root: documentsDirectory)
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core = try LibraryManager.shared.library()
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} catch {
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print("Error refreshing core: \(error)")
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}
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}
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}
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}
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}
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func refreshcore() {
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print("Loading library...")
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do {
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core = try LibraryManager.shared.library()
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print(core.games)
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} catch {
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print("Failed to fetch library: \(error)")
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return
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}
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}
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}
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struct GameCarouselView: View {
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// let games: [EmulationGame]
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@State var core: Core
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@Binding var selectedGame: EmulationGame?
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var body: some View {
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: 20) {
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ForEach(core.games) { game in
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GameIconView(game: game, selectedGame: $selectedGame)
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}
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}
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}
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}
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}
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