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When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. |
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| .. | ||
| backend/spirv | ||
| frontend | ||
| ir_opt | ||
| CMakeLists.txt | ||
| environment.h | ||
| exception.h | ||
| file_environment.cpp | ||
| file_environment.h | ||
| main.cpp | ||
| object_pool.h | ||
| profile.h | ||
| program_header.h | ||
| shader_info.h | ||
| stage.h | ||