eden-miror/src/yuzu/configuration/configure_general.h
Maufeat 69aff83ef4
[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-06 14:05:44 +01:00

65 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
namespace Core {
class System;
}
class ConfigureDialog;
class HotkeyRegistry;
namespace Ui {
class ConfigureGeneral;
}
namespace ConfigurationShared {
class Builder;
}
class ConfigureGeneral : public ConfigurationShared::Tab {
Q_OBJECT
public:
explicit ConfigureGeneral(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder,
QWidget* parent = nullptr);
~ConfigureGeneral() override;
void SetResetCallback(std::function<void()> callback);
void ResetDefaults();
void ApplyConfiguration() override;
void SetConfiguration() override;
signals:
void ExternalContentDirsChanged();
private:
void Setup(const ConfigurationShared::Builder& builder);
void changeEvent(QEvent* event) override;
void RetranslateUI();
void UpdateExternalContentList();
void AddExternalContentDirectory();
void RemoveSelectedExternalContentDirectory();
std::function<void()> reset_callback;
std::unique_ptr<Ui::ConfigureGeneral> ui;
std::vector<std::function<void(bool)>> apply_funcs{};
const Core::System& system;
};