eden-miror/src/yuzu/configuration/configure_general.cpp
Maufeat 69aff83ef4
[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-06 14:05:44 +01:00

179 lines
5.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <functional>
#include <utility>
#include <vector>
#include <QDir>
#include <QFileDialog>
#include <QListWidget>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/shared_widget.h"
#include "qt_common/config/uisettings.h"
ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
ui->setupUi(this);
Setup(builder);
SetConfiguration();
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
connect(ui->add_external_dir_button, &QPushButton::pressed, this,
&ConfigureGeneral::AddExternalContentDirectory);
connect(ui->remove_external_dir_button, &QPushButton::pressed, this,
&ConfigureGeneral::RemoveSelectedExternalContentDirectory);
connect(ui->external_content_list, &QListWidget::itemSelectionChanged, this, [this] {
ui->remove_external_dir_button->setEnabled(
!ui->external_content_list->selectedItems().isEmpty());
});
if (!Settings::IsConfiguringGlobal()) {
ui->button_reset_defaults->setVisible(false);
}
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
UpdateExternalContentList();
}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
QLayout& general_layout = *ui->general_widget->layout();
std::map<u32, QWidget*> general_hold{};
std::map<u32, QWidget*> linux_hold{};
std::vector<Settings::BasicSetting*> settings;
auto push = [&settings](auto& list) {
for (auto setting : list) {
settings.push_back(setting);
}
};
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
switch (setting->GetCategory()) {
case Settings::Category::UiGeneral:
general_hold.emplace(setting->Id(), widget);
break;
default:
widget->deleteLater();
}
}
for (const auto& [id, widget] : general_hold) {
general_layout.addWidget(widget);
}
}
// Called to set the callback when resetting settings to defaults
void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
reset_callback = std::move(callback);
}
void ConfigureGeneral::ResetDefaults() {
QMessageBox::StandardButton answer = QMessageBox::question(
this, tr("Eden"),
tr("This reset all settings and remove all per-game configurations. This will not delete "
"game directories, profiles, or input profiles. Proceed?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No) {
return;
}
UISettings::values.reset_to_defaults = true;
UISettings::values.is_game_list_reload_pending.exchange(true);
reset_callback();
}
void ConfigureGeneral::ApplyConfiguration() {
bool powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(powered_on);
}
std::vector<std::string> new_dirs;
new_dirs.reserve(ui->external_content_list->count());
for (int i = 0; i < ui->external_content_list->count(); ++i) {
new_dirs.push_back(ui->external_content_list->item(i)->text().toStdString());
}
if (new_dirs != Settings::values.external_content_dirs) {
Settings::values.external_content_dirs = std::move(new_dirs);
emit ExternalContentDirsChanged();
}
}
void ConfigureGeneral::UpdateExternalContentList() {
ui->external_content_list->clear();
for (const auto& dir : Settings::values.external_content_dirs) {
ui->external_content_list->addItem(QString::fromStdString(dir));
}
}
void ConfigureGeneral::AddExternalContentDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(
this, tr("Select External Content Directory..."), QString());
if (dir_path.isEmpty()) {
return;
}
QString normalized_path = QDir::toNativeSeparators(dir_path);
if (normalized_path.back() != QDir::separator()) {
normalized_path.append(QDir::separator());
}
for (int i = 0; i < ui->external_content_list->count(); ++i) {
if (ui->external_content_list->item(i)->text() == normalized_path) {
QMessageBox::information(this, tr("Directory Already Added"),
tr("This directory is already in the list."));
return;
}
}
ui->external_content_list->addItem(normalized_path);
}
void ConfigureGeneral::RemoveSelectedExternalContentDirectory() {
auto selected = ui->external_content_list->selectedItems();
if (!selected.isEmpty()) {
qDeleteAll(ui->external_content_list->selectedItems());
}
}
void ConfigureGeneral::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}