eden-miror/src/video_core
ReinUsesLisp 505f30fdaf texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
..
buffer_cache
engines texture_cache: Implement layered framebuffer attachments 2020-02-16 04:19:32 -03:00
renderer_opengl texture_cache: Implement layered framebuffer attachments 2020-02-16 04:19:32 -03:00
renderer_vulkan texture_cache: Implement layered framebuffer attachments 2020-02-16 04:19:32 -03:00
shader Merge pull request #3379 from ReinUsesLisp/cbuf-offset 2020-02-14 13:22:53 -05:00
texture_cache texture_cache: Implement layered framebuffer attachments 2020-02-16 04:19:32 -03:00
textures
CMakeLists.txt Merge pull request #3337 from ReinUsesLisp/vulkan-staged 2020-02-03 16:56:25 -05:00
dma_pusher.cpp GPU: Flush commands on every dma pusher step. 2019-07-26 16:54:22 -04:00
dma_pusher.h
gpu.cpp GPU: Address Feedback. 2020-02-13 18:16:07 -04:00
gpu.h GPU: Implement GPU Clock correctly. 2020-02-10 10:44:54 -04:00
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
gpu_thread.h gpu_thread: Use MPSCQueue for GPU commands. 2020-02-07 23:01:23 -05:00
guest_driver.cpp Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
guest_driver.h Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
macro_interpreter.cpp
macro_interpreter.h video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
memory_manager.cpp video_core: memory_manager: Use GPU interface for cache functions. 2020-02-07 22:59:35 -05:00
memory_manager.h video_core: memory_manager: Use GPU interface for cache functions. 2020-02-07 22:59:35 -05:00
morton.cpp
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
video_core.h