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most stdlibc++ already provide this functionality out of the box, very consistently and well implemented (usually) my main irk is that the llvm itanium demangle is totally unescesary when there is a perfectly stable, tested and well documented equivalent functionality in the standard stdc++ provided in most UNIX oses its mostly to reduce binary size by a very thin margin, but he stdc++ is more than capable of doing he same behaviour we use a dpeendency for for mingw or such howeger,, demangling becomies trickier so we have to exclude windows entirely because well windows likes to do things differently dont they Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3894 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
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| .. | ||
| aqt_config.ini | ||
| CPM.cmake | ||
| CPMUtil.cmake | ||
| FindDiscordRPC.cmake | ||
| Findenet.cmake | ||
| FindFFmpeg.cmake | ||
| Findgamemode.cmake | ||
| Findhttplib.cmake | ||
| Findlibiw.cmake | ||
| Findlibusb.cmake | ||
| FindLLVM.cmake | ||
| Findlz4.cmake | ||
| FindOpus.cmake | ||
| FindRenderDoc.cmake | ||
| FindSimpleIni.cmake | ||
| Findstb.cmake | ||
| Findzstd.cmake | ||
| FixMsysPaths.cmake | ||
| GenerateDepHashes.cmake | ||
| GenerateSCMRev.cmake | ||
| WindowsCopyFiles.cmake | ||