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CamilleLaVey 49a0ca6d5d
[vulkan] Initial implementation on Bindless Buffer/Descriptors (#4251)
Adds a VK_EXT_descriptor_buffer, VK_KHR_device_buffer_address path alongside push descriptors and descriptor sets. The ring is chunked and sized from the device limits, so drivers with a small sampler range (QCOM reports 128 KiB) get more, chunks per frame instead of losing the feature. A pipeline uses one path or the other, never both, since some drivers do not support bufferless push descriptors. The chunk binding is only re-emitted when it changes, and a draw that repeats the previous payload reuses its allocation instead of rewriting it. This whole change will help to reduce the constant use of descriptors on the slower path, improves the "slow implementation" on QCOM drivers (A7xx and older) for push descriptors, improves latency when compiling pipelines. The implementation on indexing descriptors was also refined.

_Special Thanks_

1.- Meowly The Bindless Smol (@Gidoly)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4251
2026-08-05 16:58:43 +02:00
.ci [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
.forgejo/workflows [meta] Add a pull request template for GitHub (#4226) 2026-07-25 04:40:57 +02:00
.github Move PULL_REQUEST_TEMPLATE to a single file 2026-07-24 22:45:03 -04:00
.patch [cmake] CPMUtil rewrite of the day number 852 (#4130) 2026-07-06 23:11:39 +02:00
.reuse [qt] nuke game compat list (again) (#4201) 2026-07-12 09:32:11 +02:00
.tx [cmake] feat: FFmpeg CI, allow 16kb android builds, update translations for transifex (#2543) 2025-09-23 19:38:11 +02:00
CMakeModules [cmake] Fix CPMUtil on Windows by avoiding a temp dir (#4195) 2026-07-10 01:21:17 +02:00
dist [dist, android] Update translations from Transifex for Jul 25 (#4227) 2026-07-25 16:23:33 +02:00
docs Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
externals Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
hooks [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
src [vulkan] Initial implementation on Bindless Buffer/Descriptors (#4251) 2026-08-05 16:58:43 +02:00
tools [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
.gitignore [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
.shellcheckrc [tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666) 2025-10-05 03:04:53 +02:00
AGENTS.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
CLAUDE.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
CMakeLists.txt Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
CONTRIBUTING.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
cpmfile.json Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
Doxyfile chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSE.txt chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
README.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
shell.nix Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00


Eden
Eden

Eden is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.

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Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Packaging status

Contribute

To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.

Documentation

We have a user manual! See our User Handbook.

Building

See the General Build Guide

For information on provided development tooling, see the Tools directory

Download

You can download the latest releases from our release page.

Save us some bandwidth! We have mirrors available as well.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.