eden-miror/src/frontend_common/play_time_manager.h
inix 6bdf479488
[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp.

The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior.
Now, playtime is stored in a file called "playtime.bin".

JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there.

Before this gets merged, I plan to add the ability to manually edit the database as well.

Note: Code still needs a bit of cleanup.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: inix <Nixy01@proton.me>
Co-committed-by: inix <Nixy01@proton.me>
2025-10-17 22:47:43 +02:00

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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include <common/polyfill_thread.h>
// TODO(crueter): Extract this into frontend_common
namespace Service::Account {
class ProfileManager;
}
namespace PlayTime {
using ProgramId = u64;
using PlayTime = u64;
using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
class PlayTimeManager {
public:
explicit PlayTimeManager();
~PlayTimeManager();
YUZU_NON_COPYABLE(PlayTimeManager);
YUZU_NON_MOVEABLE(PlayTimeManager);
u64 GetPlayTime(u64 program_id) const;
void ResetProgramPlayTime(u64 program_id);
void SetProgramId(u64 program_id);
void SetPlayTime(u64 program_id, u64 play_time);
void Start();
void Stop();
static std::string GetReadablePlayTime(u64 time_seconds);
static std::string GetPlayTimeHours(u64 time_seconds);
static std::string GetPlayTimeMinutes(u64 time_seconds);
static std::string GetPlayTimeSeconds(u64 time_seconds);
private:
void AutoTimestamp(std::stop_token stop_token);
void Save();
PlayTimeDatabase database;
u64 running_program_id;
std::jthread play_time_thread;
};
} // namespace PlayTime