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PavelBARABANOV 3d3ed4b7d1
[shader_recompiler, renderer_vulkan] draw sprites whose texture handle comes from a vertex attribute (#4566)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
credit: Ghael-V

Draw sprites whose texture handle comes from a vertex attribute. A bindless handle read from an interpolated vertex attribute could not be tracked to a constant buffer, so pipeline creation threw and every draw using the shader was dropped (FIFA player indicators, shadows and some text).

The handle now gets a sentinel descriptor, and the Vulkan rasterizer splits a triangle-list draw into runs of vertices that share a handle and binds each run's texture before drawing it.

4fec247e9e
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4566
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-11-01 21:44:40 +01:00
.ci [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
.forgejo/workflows [ci] Only update translations once a week (#4256) 2026-08-08 05:46:52 +02:00
.github [meta] Add FUNDING.yml (#4613) 2026-11-01 05:16:02 +01:00
.patch [ports/*] Fix cross-compilation issues (#4493) 2026-11-01 03:12:55 +01:00
.reuse [qt] nuke game compat list (again) (#4201) 2026-07-12 09:32:11 +02:00
.tx
CMakeModules [cmake] fix macOS compilation by forcing lz4 to be static (#4540) 2026-10-16 21:41:11 +02:00
dist [dist, android] Update translations from Transifex for Oct 12 (#4527) 2026-10-12 19:23:00 +02:00
docs [docs] fix link to AI and LLM Usage in docs/README.md (#4618) 2026-11-01 18:27:36 +01:00
externals [ports/*] Fix cross-compilation issues (#4493) 2026-11-01 03:12:55 +01:00
hooks [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
LICENSES
src [shader_recompiler, renderer_vulkan] draw sprites whose texture handle comes from a vertex attribute (#4566) 2026-11-01 21:44:40 +01:00
tools Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532) 2026-10-15 08:45:15 +02:00
.codespellrc
.git-blame-ignore-revs
.gitattributes
.gitignore [chore] re-add out/ to .gitignore (#4578) 2026-10-26 16:23:23 +01:00
.shellcheckrc [tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666) 2025-10-05 03:04:53 +02:00
AGENTS.md [docs] Add site policy, disallow AI-written PRs/issues and spam (#4612) 2026-11-01 03:19:27 +01:00
CMakeLists.txt [cmake] Use a debloated boost distribution (#4198) 2026-09-15 07:22:23 +02:00
CONTRIBUTING.md [docs] Add site policy, disallow AI-written PRs/issues and spam (#4612) 2026-11-01 03:19:27 +01:00
cpmfile.json [ports/*] Fix cross-compilation issues (#4493) 2026-11-01 03:12:55 +01:00
Doxyfile
LICENSE.txt
README.md [docs] Various grammar fixes, fix dead links, update deps.md, merge RDOC into Debug.md (#4315) 2026-09-01 06:45:47 +02:00
shell.nix Revert "[audio] Replace libopus with FFmpeg (#4169)" (#4419) 2026-09-14 14:34:24 +02:00


Eden
Eden

Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.

Discord Stoat

Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Packaging status

Contribute

To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.

Documentation

We have a user manual! See our User Handbook.

Building

See the General Build Guide

For information on provided development tooling, see the Tools directory

Download

You can download the latest releases from our release page.

Save us some bandwidth! We have mirrors available as well.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.

Special thanks

Super special thanks to Cloudflare for preventing the git server from blowing up.

  • Yuzu
  • Ryujinx
  • Sudachi
  • Citron
  • Torzu
  • Suyu
  • Ryubing

And everyone who continues or had contributed to the project! <3