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https://git.eden-emu.dev/eden-emu/eden
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50 lines
2 KiB
C++
50 lines
2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <cstddef>
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#include <span>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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[[nodiscard]] inline std::string StringFromBuffer(std::span<const u8> data) noexcept {
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return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
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}
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[[nodiscard]] inline std::string StringFromBuffer(std::span<const char> data) noexcept {
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return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
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}
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// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
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bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename, std::string* _pExtension);
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[[nodiscard]] std::string UTF16ToUTF8(std::u16string_view input);
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[[nodiscard]] std::u16string UTF8ToUTF16(std::string_view input);
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[[nodiscard]] std::u32string UTF8ToUTF32(std::string_view input);
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#ifdef _WIN32
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[[nodiscard]] std::string UTF16ToUTF8(std::wstring_view input);
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[[nodiscard]] std::wstring UTF8ToUTF16W(std::string_view str);
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#endif
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[[nodiscard]] std::u16string U16StringFromBuffer(const u16* input, std::size_t length);
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/// Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
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/// NUL-terminated then the string ends at max_len characters.
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[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer, std::size_t max_len);
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/// Creates a UTF-16 std::u16string from a fixed-size NUL-terminated char buffer. If the buffer isn't
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/// null-terminated, then the string ends at the greatest multiple of two less then or equal to
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/// max_len_bytes.
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[[nodiscard]] std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer, std::size_t max_len);
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} // namespace Common
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