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https://git.eden-emu.dev/eden-emu/eden
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also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around this should save a marginal amount of loading time (RDR1) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
250 lines
11 KiB
C++
250 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/hex_util.h"
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#include "common/logging/log.h"
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#include "common/lz4_compression.h"
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#include "common/settings.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/hle/kernel/code_set.h"
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#include "core/hle/kernel/k_page_table.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/loader/nso.h"
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#include "core/memory.h"
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#ifdef HAS_NCE
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#include "core/arm/nce/patcher.h"
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#endif
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namespace Loader {
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namespace {
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struct MODHeader {
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u32_le magic;
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u32_le dynamic_offset;
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u32_le bss_start_offset;
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u32_le bss_end_offset;
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u32_le eh_frame_hdr_start_offset;
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u32_le eh_frame_hdr_end_offset;
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u32_le module_offset; // Offset to runtime-generated module object. typically equal to .bss base
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};
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static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
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constexpr u32 PageAlignSize(u32 size) {
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return static_cast<u32>((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
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}
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} // Anonymous namespace
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bool NSOHeader::IsSegmentCompressed(size_t segment_num) const {
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ASSERT_MSG(segment_num < 3, "Invalid segment {}", segment_num);
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return ((flags >> segment_num) & 1) != 0;
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}
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AppLoader_NSO::AppLoader_NSO(FileSys::VirtualFile file_) : AppLoader(std::move(file_)) {}
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FileType AppLoader_NSO::IdentifyType(const FileSys::VirtualFile& in_file) {
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u32 magic = 0;
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if (in_file->ReadObject(&magic) != sizeof(magic)) {
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return FileType::Error;
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}
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if (Common::MakeMagic('N', 'S', 'O', '0') != magic) {
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return FileType::Error;
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}
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return FileType::NSO;
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}
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std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::System& system, const FileSys::VfsFile& nso_file, VAddr load_base, bool should_pass_arguments, bool load_into_process, std::optional<FileSys::PatchManager> pm, std::vector<Core::NCE::Patcher>* patches, s32 patch_index) {
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if (nso_file.GetSize() < sizeof(NSOHeader))
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return std::nullopt;
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NSOHeader nso_header{};
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if (sizeof(NSOHeader) != nso_file.ReadObject(&nso_header))
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return std::nullopt;
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if (nso_header.magic != Common::MakeMagic('N', 'S', 'O', '0'))
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return std::nullopt;
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if (nso_header.segments.empty())
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return std::nullopt;
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// Allocate some space at the beginning if we are patching in PreText mode.
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const size_t module_start = [&]() -> size_t {
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#ifdef HAS_NCE
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if (patches && load_into_process) {
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auto* patch = &patches->operator[](patch_index);
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if (patch->GetPatchMode() == Core::NCE::PatchMode::PreText) {
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return patch->GetSectionSize();
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} else if (patch->GetPatchMode() == Core::NCE::PatchMode::Split) {
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return patch->GetPreSectionSize();
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}
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}
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#endif
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return 0;
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}();
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auto const last_segment_it = &nso_header.segments[nso_header.segments.size() - 1];
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// Build program image directly in codeset memory :)
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Kernel::CodeSet codeset;
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codeset.memory.resize(module_start + last_segment_it->location + last_segment_it->size);
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{
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std::vector<u8> compressed_data(*std::ranges::max_element(nso_header.segments_compressed_size));
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std::vector<u8> decompressed_size(std::ranges::max_element(nso_header.segments, [](auto const& a, auto const& b) {
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return a.size < b.size;
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})->size);
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for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
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nso_file.Read(compressed_data.data(), nso_header.segments_compressed_size[i], nso_header.segments[i].offset);
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if (nso_header.IsSegmentCompressed(i)) {
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int r = Common::Compression::DecompressDataLZ4(decompressed_size.data(), nso_header.segments[i].size, compressed_data.data(), nso_header.segments_compressed_size[i]);
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ASSERT(r == int(nso_header.segments[i].size));
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std::memcpy(codeset.memory.data() + module_start + nso_header.segments[i].location, decompressed_size.data(), nso_header.segments[i].size);
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} else {
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std::memcpy(codeset.memory.data() + module_start + nso_header.segments[i].location, compressed_data.data(), nso_header.segments[i].size);
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}
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codeset.segments[i].addr = module_start + nso_header.segments[i].location;
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codeset.segments[i].offset = module_start + nso_header.segments[i].location;
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codeset.segments[i].size = nso_header.segments[i].size;
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}
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}
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if (should_pass_arguments && !Settings::values.program_args.GetValue().empty()) {
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const auto arg_data{Settings::values.program_args.GetValue()};
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codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE;
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NSOArgumentHeader args_header{NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}};
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const auto end_offset = codeset.memory.size();
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codeset.memory.resize(u32(codeset.memory.size()) + NSO_ARGUMENT_DATA_ALLOCATION_SIZE);
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std::memcpy(codeset.memory.data() + end_offset, &args_header, sizeof(NSOArgumentHeader));
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std::memcpy(codeset.memory.data() + end_offset + sizeof(NSOArgumentHeader), arg_data.data(), arg_data.size());
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}
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codeset.DataSegment().size += nso_header.segments[2].bss_size;
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u32 image_size = PageAlignSize(u32(codeset.memory.size()) + nso_header.segments[2].bss_size);
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codeset.memory.resize(image_size);
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for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
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codeset.segments[i].size = PageAlignSize(codeset.segments[i].size);
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}
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// Apply patches if necessary
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const auto name = nso_file.GetName();
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if (pm && (pm->HasNSOPatch(nso_header.build_id, name) || Settings::values.dump_nso)) {
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std::span<u8> patchable_section(codeset.memory.data() + module_start, codeset.memory.size() - module_start);
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std::vector<u8> pi_header(sizeof(NSOHeader) + patchable_section.size());
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std::memcpy(pi_header.data(), &nso_header, sizeof(NSOHeader));
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std::memcpy(pi_header.data() + sizeof(NSOHeader), patchable_section.data(),
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patchable_section.size());
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pi_header = pm->PatchNSO(pi_header, name);
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std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), patchable_section.data());
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}
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#ifdef HAS_NCE
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// If we are computing the process code layout and using nce backend, patch.
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const auto& code = codeset.CodeSegment();
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auto* patch = patches ? &patches->operator[](patch_index) : nullptr;
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if (patch && !load_into_process) {
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//Set module ID using build_id from the NSO header
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patch->SetModuleID(nso_header.build_id);
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// Patch SVCs and MRS calls in the guest code
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while (!patch->PatchText(codeset.memory, code)) {
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patch = &patches->emplace_back();
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patch->SetModuleID(nso_header.build_id); // In case the patcher is changed for big modules, the new patcher should also have the build_id
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}
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} else if (patch) {
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// Relocate code patch and copy to the program image.
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// Save size before RelocateAndCopy (which may resize)
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const size_t size_before_relocate = codeset.memory.size();
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if (patch->RelocateAndCopy(load_base, code, codeset.memory, &process.GetPostHandlers())) {
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// Update patch section.
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auto& patch_segment = codeset.PatchSegment();
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auto& post_patch_segment = codeset.PostPatchSegment();
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const auto patch_mode = patch->GetPatchMode();
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if (patch_mode == Core::NCE::PatchMode::PreText) {
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patch_segment.addr = 0;
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patch_segment.size = static_cast<u32>(patch->GetSectionSize());
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} else if (patch_mode == Core::NCE::PatchMode::Split) {
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// For Split-mode, we are using pre-patch buffer at start, post-patch buffer at end
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patch_segment.addr = 0;
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patch_segment.size = static_cast<u32>(patch->GetPreSectionSize());
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post_patch_segment.addr = size_before_relocate;
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post_patch_segment.size = static_cast<u32>(patch->GetSectionSize());
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} else {
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patch_segment.addr = image_size;
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patch_segment.size = static_cast<u32>(patch->GetSectionSize());
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}
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}
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// Refresh image_size to take account the patch section if it was added by RelocateAndCopy
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image_size = static_cast<u32>(codeset.memory.size());
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}
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#endif
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// If we aren't actually loading (i.e. just computing the process code layout), we are done
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if (!load_into_process) {
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#ifdef HAS_NCE
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// Ok, so for Split mode, we need to account for pre-patch and post-patch space
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// which will be added during RelocateAndCopy in the second pass. Where it crashed
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// in Android Studio at PreText. May be a better way. Works for now.
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if (patch && patch->GetPatchMode() == Core::NCE::PatchMode::Split) {
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return load_base + patch->GetPreSectionSize() + image_size + patch->GetSectionSize();
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} else if (patch && patch->GetPatchMode() == Core::NCE::PatchMode::PreText) {
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return load_base + patch->GetSectionSize() + image_size;
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} else if (patch && patch->GetPatchMode() == Core::NCE::PatchMode::PostData) {
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return load_base + image_size + patch->GetSectionSize();
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}
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#endif
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return load_base + image_size;
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}
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// Apply cheats if they exist and the program has a valid title ID
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if (pm) {
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system.SetApplicationProcessBuildID(nso_header.build_id);
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const auto cheats = pm->CreateCheatList(nso_header.build_id);
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if (!cheats.empty()) {
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system.RegisterCheatList(cheats, nso_header.build_id, load_base, image_size);
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}
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}
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// Load codeset for current process
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process.LoadModule(std::move(codeset), load_base);
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return load_base + image_size;
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}
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AppLoader_NSO::LoadResult AppLoader_NSO::Load(Kernel::KProcess& process, Core::System& system) {
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if (is_loaded) {
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return {ResultStatus::ErrorAlreadyLoaded, {}};
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}
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modules.clear();
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// Load module
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const VAddr base_address = GetInteger(process.GetEntryPoint());
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if (!LoadModule(process, system, *file, base_address, true, true)) {
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return {ResultStatus::ErrorLoadingNSO, {}};
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}
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modules.insert_or_assign(base_address, file->GetName());
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LOG_DEBUG(Loader, "loaded module {} @ {:#X}", file->GetName(), base_address);
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is_loaded = true;
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return {ResultStatus::Success, LoadParameters{Kernel::KThread::DefaultThreadPriority,
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Core::Memory::DEFAULT_STACK_SIZE}};
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}
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ResultStatus AppLoader_NSO::ReadNSOModules(Modules& out_modules) {
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out_modules = this->modules;
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return ResultStatus::Success;
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}
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} // namespace Loader
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