eden-miror/src/core/cpu_manager.cpp
lizzie 1925726b96
[android, core] pin core threads to logical CPUs 0-3 (#3121)
this basically allows the threads to exist in these logical CPUs, undisturbed, and without trashing each other's cache
this could improve performance, very tricky thing to pull off correctly, but again, this is mostly an experiment
will mainly benefit: Linux, Android, FreeBSD, Windows (not ARM)
Additionally, this means no context trashing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3121
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-01 01:54:59 +01:00

223 lines
6.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/fiber.h"
#include "common/scope_exit.h"
#include "common/thread.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "video_core/gpu.h"
namespace Core {
CpuManager::CpuManager(System& system_) : system{system_} {}
CpuManager::~CpuManager() = default;
void CpuManager::Initialize() {
num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
for (std::size_t core = 0; core < num_cores; core++)
core_data[core].host_thread = std::jthread([this, core](std::stop_token token) { RunThread(token, core); });
}
void CpuManager::Shutdown() {
for (std::size_t core = 0; core < num_cores; core++) {
if (core_data[core].host_thread.joinable()) {
core_data[core].host_thread.request_stop();
core_data[core].host_thread.join();
}
}
}
void CpuManager::GuestThreadFunction() {
if (is_multicore) {
MultiCoreRunGuestThread();
} else {
SingleCoreRunGuestThread();
}
}
void CpuManager::IdleThreadFunction() {
if (is_multicore) {
MultiCoreRunIdleThread();
} else {
SingleCoreRunIdleThread();
}
}
void CpuManager::ShutdownThreadFunction() {
ShutdownThread();
}
void CpuManager::HandleInterrupt() {
auto& kernel = system.Kernel();
auto core_index = kernel.CurrentPhysicalCoreIndex();
Kernel::KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_index));
}
///////////////////////////////////////////////////////////////////////////////
/// MultiCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::MultiCoreRunGuestThread() {
// Similar to UserModeThreadStarter in HOS
auto& kernel = system.Kernel();
auto* thread = Kernel::GetCurrentThreadPointer(kernel);
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
while (!physical_core->IsInterrupted()) {
physical_core->RunThread(thread);
physical_core = &kernel.CurrentPhysicalCore();
}
HandleInterrupt();
}
}
void CpuManager::MultiCoreRunIdleThread() {
// Not accurate to HOS. Remove this entire method when singlecore is removed.
// See notes in KScheduler::ScheduleImpl for more information about why this
// is inaccurate.
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto& physical_core = kernel.CurrentPhysicalCore();
if (!physical_core.IsInterrupted()) {
physical_core.Idle();
}
HandleInterrupt();
}
}
///////////////////////////////////////////////////////////////////////////////
/// SingleCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::SingleCoreRunGuestThread() {
auto& kernel = system.Kernel();
auto* thread = Kernel::GetCurrentThreadPointer(kernel);
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
if (!physical_core->IsInterrupted()) {
physical_core->RunThread(thread);
physical_core = &kernel.CurrentPhysicalCore();
}
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
PreemptSingleCore();
HandleInterrupt();
}
}
void CpuManager::SingleCoreRunIdleThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
PreemptSingleCore(false);
system.CoreTiming().AddTicks(1000U);
idle_count++;
HandleInterrupt();
}
}
void CpuManager::PreemptSingleCore(bool from_running_environment) {
auto& kernel = system.Kernel();
if (idle_count >= 4 || from_running_environment) {
if (!from_running_environment) {
system.CoreTiming().Idle();
idle_count = 0;
}
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
}
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
kernel.Scheduler(current_core).PreemptSingleCore();
// We've now been scheduled again, and we may have exchanged schedulers.
// Reload the scheduler in case it's different.
if (!kernel.Scheduler(current_core).IsIdle()) {
idle_count = 0;
}
}
void CpuManager::GuestActivate() {
// Similar to the HorizonKernelMain callback in HOS
auto& kernel = system.Kernel();
auto* scheduler = kernel.CurrentScheduler();
scheduler->Activate();
UNREACHABLE();
}
void CpuManager::ShutdownThread() {
auto& kernel = system.Kernel();
auto* thread = kernel.GetCurrentEmuThread();
auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0;
Common::Fiber::YieldTo(thread->GetHostContext(), *core_data[core].host_context);
UNREACHABLE();
}
void CpuManager::RunThread(std::stop_token token, std::size_t core) {
/// Initialization
system.RegisterCoreThread(core);
std::string name = is_multicore ? ("CPUCore_" + std::to_string(core)) : std::string{"CPUThread"};
Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
#ifdef __ANDROID__
// Aimed specifically for Snapdragon 8 Elite devices
// This kills performance on desktop, but boosts perf for UMA devices
// like the S8E. Mediatek and Mali likely won't suffer.
Common::PinCurrentThreadToPerformanceCore(core);
#endif
auto& data = core_data[core];
data.host_context = Common::Fiber::ThreadToFiber();
// Cleanup
SCOPE_EXIT {
data.host_context->Exit();
};
// Running
if (!gpu_barrier->Sync(token)) {
return;
}
if (!is_async_gpu && !is_multicore) {
system.GPU().ObtainContext();
}
auto& kernel = system.Kernel();
auto& scheduler = *kernel.CurrentScheduler();
auto* thread = scheduler.GetSchedulerCurrentThread();
Kernel::SetCurrentThread(kernel, thread);
Common::Fiber::YieldTo(data.host_context, *thread->GetHostContext());
}
} // namespace Core