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These adjustments enhance memory management, While increasing shader performance across all GPU types, including iGPUs. This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck) Thank you to all of our testers for helping eliminate this bug, And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron. Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/334 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev> |
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| .. | ||
| nsight_aftermath_tracker.cpp | ||
| nsight_aftermath_tracker.h | ||
| vk_enum_string_helper.h | ||
| vma.cpp | ||
| vma.h | ||
| vulkan.h | ||
| vulkan_debug_callback.cpp | ||
| vulkan_debug_callback.h | ||
| vulkan_device.cpp | ||
| vulkan_device.h | ||
| vulkan_instance.cpp | ||
| vulkan_instance.h | ||
| vulkan_library.cpp | ||
| vulkan_library.h | ||
| vulkan_memory_allocator.cpp | ||
| vulkan_memory_allocator.h | ||
| vulkan_raii.h | ||
| vulkan_surface.cpp | ||
| vulkan_surface.h | ||
| vulkan_wrapper.cpp | ||
| vulkan_wrapper.h | ||