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Caching optimization for Texture_Pass (#481) Add Caching per texture_pass and optimize sorting to single pass. Use Logical shift instead of arithmetic shift. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3356 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: wildcard <nubieluv@gmail.com> Co-committed-by: wildcard <nubieluv@gmail.com> |
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| .. | ||
| collect_shader_info_pass.cpp | ||
| conditional_barrier_pass.cpp | ||
| constant_propagation_pass.cpp | ||
| dead_code_elimination_pass.cpp | ||
| dual_vertex_pass.cpp | ||
| global_memory_to_storage_buffer_pass.cpp | ||
| identity_removal_pass.cpp | ||
| layer_pass.cpp | ||
| lower_fp16_to_fp32.cpp | ||
| lower_fp64_to_fp32.cpp | ||
| lower_int64_to_int32.cpp | ||
| passes.h | ||
| position_pass.cpp | ||
| rescaling_pass.cpp | ||
| ssa_rewrite_pass.cpp | ||
| texture_pass.cpp | ||
| vendor_workaround_pass.cpp | ||
| verification_pass.cpp | ||