eden-miror/src/shader_recompiler/backend
lizzie 89199f4d27
[*] basic in-house cpp linting (#4039)
- add `#pragma once` to remainder files
- "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls
- extra miscelly fixups

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-04 05:49:07 +02:00
..
glasm [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918) 2025-11-03 20:20:19 +01:00
glsl [opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357) 2026-01-21 00:16:30 +01:00
spirv [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
bindings.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00