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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen. |
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|---|---|---|
| .. | ||
| am | ||
| aoc | ||
| apm | ||
| hid | ||
| lm | ||
| nvdrv | ||
| pctl | ||
| sm | ||
| vi | ||
| dsp_dsp.cpp | ||
| dsp_dsp.h | ||
| gsp_gpu.cpp | ||
| gsp_gpu.h | ||
| service.cpp | ||
| service.h | ||