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This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit. |
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| .. | ||
| copy_params.h | ||
| surface_base.cpp | ||
| surface_base.h | ||
| surface_params.cpp | ||
| surface_params.h | ||
| surface_view.cpp | ||
| surface_view.h | ||
| texture_cache.h | ||