eden-miror/src/video_core/renderer_vulkan
lizzie acf7deea95
[vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432)
- Trivial dead code removal, also these shaders are useless

TODO: maybe in a future do YUV280 or whatever in shader for vic :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3432
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 20:33:35 +01:00
..
present [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#3250) 2026-01-20 02:36:24 +01:00
blit_image.cpp [vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432) 2026-01-31 20:33:35 +01:00
blit_image.h [vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432) 2026-01-31 20:33:35 +01:00
fixed_pipeline_state.cpp [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
fixed_pipeline_state.h [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
maxwell_to_vk.cpp [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060) 2025-12-30 21:30:34 +01:00
maxwell_to_vk.h [dynarmic, common] pagetable clustering (#3215) 2026-01-13 00:27:31 +01:00
pipeline_helper.h Vulkan 1.4 and New Extensions (#93) 2025-05-09 14:19:51 +00:00
pipeline_statistics.cpp Update fmt to allow for v11 2025-04-10 01:11:22 +02:00
pipeline_statistics.h
renderer_vulkan.cpp [video_core] Fix missing draws caused by implicit render pass state (#3355) 2026-01-23 00:23:02 +01:00
renderer_vulkan.h [vk] Unify RAII in Vulkan (#2679) 2025-10-08 04:01:24 +02:00
vk_blit_screen.cpp [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577) 2025-10-07 06:35:57 +02:00
vk_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
vk_buffer_cache.cpp [tests] fix compile+linking issues with PlayTime (#3345) 2026-01-19 16:27:18 +01:00
vk_buffer_cache.h [clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332) 2026-01-18 02:35:57 +01:00
vk_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
vk_command_pool.cpp general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
vk_command_pool.h
vk_compute_pass.cpp [clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332) 2026-01-18 02:35:57 +01:00
vk_compute_pass.h [video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246) 2026-01-13 19:18:08 +01:00
vk_compute_pipeline.cpp [vk] only enable statistics bit if graphics debugging is enabled (#243) 2025-08-13 19:25:52 +02:00
vk_compute_pipeline.h renderer_vulkan: separate guest and host compute descriptor queues 2023-05-10 13:46:48 -04:00
vk_descriptor_pool.cpp [Vulkan] Descriptor Pool bug fix (#2564) 2025-09-26 04:58:09 +02:00
vk_descriptor_pool.h Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
vk_fence_manager.cpp Clang format and ddress feedback 2023-04-24 12:38:47 +02:00
vk_fence_manager.h Query Cache: address issues 2023-09-23 23:05:30 +02:00
vk_graphics_pipeline.cpp [vk, settings] Disable VIDS on Android and Ungate Advanced EDS (#3281) 2026-01-08 00:51:26 +01:00
vk_graphics_pipeline.h [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_master_semaphore.cpp [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
vk_master_semaphore.h renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
vk_pipeline_cache.cpp [VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414) 2026-01-29 17:24:36 +01:00
vk_pipeline_cache.h Optimize SpiriV output 2025-04-12 22:54:32 -03:00
vk_present_manager.cpp [vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120) 2025-12-18 11:29:38 +01:00
vk_present_manager.h [vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120) 2025-12-18 11:29:38 +01:00
vk_query_cache.cpp [vk] Remove UniformRing and vkCmdResetQueryPool (#3270) 2026-01-07 06:52:17 +01:00
vk_query_cache.h [vk] Bring Vulkan closer to Spec (#180) 2025-08-13 18:02:05 +02:00
vk_rasterizer.cpp [common, core] remove uneeded memory indirection overhead at startup (#3306) 2026-01-16 23:39:16 +01:00
vk_rasterizer.h [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_render_pass_cache.cpp [Vk] Improve Stencil Handling and Fix Read-After-Write Hazard (#235) 2025-08-23 20:04:48 +02:00
vk_render_pass_cache.h general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
vk_resource_pool.cpp general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
vk_resource_pool.h
vk_scheduler.cpp [video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246) 2026-01-13 19:18:08 +01:00
vk_scheduler.h [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_shader_util.cpp Revert some wip changes 2025-04-28 16:14:42 -03:00
vk_shader_util.h Revert some wip changes 2025-04-28 16:14:42 -03:00
vk_staging_buffer_pool.cpp revert [vk] StreamBuffer Changes (#2684) (#2707) 2025-10-10 01:55:43 +02:00
vk_staging_buffer_pool.h revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695) (#2706) 2025-10-09 21:37:27 +02:00
vk_state_tracker.cpp [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_state_tracker.h [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_swapchain.cpp [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_swapchain.h [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074) 2026-01-07 06:49:32 +01:00
vk_texture_cache.cpp [vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432) 2026-01-31 20:33:35 +01:00
vk_texture_cache.h [common, core] remove uneeded memory indirection overhead at startup (#3306) 2026-01-16 23:39:16 +01:00
vk_texture_cache_base.cpp
vk_turbo_mode.cpp [common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351) 2025-10-01 06:59:35 +02:00
vk_turbo_mode.h android: vk_turbo_mode: Remove unnecessary device recreation. 2023-06-03 00:06:08 -07:00
vk_update_descriptor.cpp renderer_vulkan: Fix crashing when updating descriptors 2023-05-01 23:13:24 +03:00
vk_update_descriptor.h renderer_vulkan: allow up to 7 swapchain images 2023-12-16 18:59:44 -05:00