..
present
[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes ( #3250 )
2026-01-20 02:36:24 +01:00
blit_image.cpp
[vk] remove unused vk_texture_manager.cpp and unused shader conversions ( #3432 )
2026-01-31 20:33:35 +01:00
blit_image.h
[vk] remove unused vk_texture_manager.cpp and unused shader conversions ( #3432 )
2026-01-31 20:33:35 +01:00
fixed_pipeline_state.cpp
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
fixed_pipeline_state.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
maxwell_to_vk.cpp
[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists ( #3060 )
2025-12-30 21:30:34 +01:00
maxwell_to_vk.h
[dynarmic, common] pagetable clustering ( #3215 )
2026-01-13 00:27:31 +01:00
pipeline_helper.h
Vulkan 1.4 and New Extensions ( #93 )
2025-05-09 14:19:51 +00:00
pipeline_statistics.cpp
Update fmt to allow for v11
2025-04-10 01:11:22 +02:00
pipeline_statistics.h
renderer_vulkan.cpp
[video_core] Fix missing draws caused by implicit render pass state ( #3355 )
2026-01-23 00:23:02 +01:00
renderer_vulkan.h
[vk] Unify RAII in Vulkan ( #2679 )
2025-10-08 04:01:24 +02:00
vk_blit_screen.cpp
[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter ( #2577 )
2025-10-07 06:35:57 +02:00
vk_blit_screen.h
gpu: dependency-inject scaling/antialiasing filter state for capture layers
2024-02-09 09:20:53 -05:00
vk_buffer_cache.cpp
[tests] fix compile+linking issues with PlayTime ( #3345 )
2026-01-19 16:27:18 +01:00
vk_buffer_cache.h
[clang, opengl] fix opengl build on PGO build and clang-cl on windows ( #3332 )
2026-01-18 02:35:57 +01:00
vk_buffer_cache_base.cpp
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
vk_command_pool.cpp
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
vk_command_pool.h
vk_compute_pass.cpp
[clang, opengl] fix opengl build on PGO build and clang-cl on windows ( #3332 )
2026-01-18 02:35:57 +01:00
vk_compute_pass.h
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling ( #3246 )
2026-01-13 19:18:08 +01:00
vk_compute_pipeline.cpp
[vk] only enable statistics bit if graphics debugging is enabled ( #243 )
2025-08-13 19:25:52 +02:00
vk_compute_pipeline.h
renderer_vulkan: separate guest and host compute descriptor queues
2023-05-10 13:46:48 -04:00
vk_descriptor_pool.cpp
[Vulkan] Descriptor Pool bug fix ( #2564 )
2025-09-26 04:58:09 +02:00
vk_descriptor_pool.h
Rework time service to fix time passing offline.
2024-01-24 04:26:55 +00:00
vk_fence_manager.cpp
Clang format and ddress feedback
2023-04-24 12:38:47 +02:00
vk_fence_manager.h
Query Cache: address issues
2023-09-23 23:05:30 +02:00
vk_graphics_pipeline.cpp
[vk, settings] Disable VIDS on Android and Ungate Advanced EDS ( #3281 )
2026-01-08 00:51:26 +01:00
vk_graphics_pipeline.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_master_semaphore.cpp
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle ( #3129 )
2025-12-09 18:11:05 +01:00
vk_master_semaphore.h
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-12 20:27:39 +01:00
vk_pipeline_cache.cpp
[VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) ( #3414 )
2026-01-29 17:24:36 +01:00
vk_pipeline_cache.h
Optimize SpiriV output
2025-04-12 22:54:32 -03:00
vk_present_manager.cpp
[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames ( #3120 )
2025-12-18 11:29:38 +01:00
vk_present_manager.h
[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames ( #3120 )
2025-12-18 11:29:38 +01:00
vk_query_cache.cpp
[vk] Remove UniformRing and vkCmdResetQueryPool ( #3270 )
2026-01-07 06:52:17 +01:00
vk_query_cache.h
[vk] Bring Vulkan closer to Spec ( #180 )
2025-08-13 18:02:05 +02:00
vk_rasterizer.cpp
[common, core] remove uneeded memory indirection overhead at startup ( #3306 )
2026-01-16 23:39:16 +01:00
vk_rasterizer.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_render_pass_cache.cpp
[Vk] Improve Stencil Handling and Fix Read-After-Write Hazard ( #235 )
2025-08-23 20:04:48 +02:00
vk_render_pass_cache.h
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
vk_resource_pool.cpp
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
vk_resource_pool.h
vk_scheduler.cpp
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling ( #3246 )
2026-01-13 19:18:08 +01:00
vk_scheduler.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_shader_util.cpp
Revert some wip changes
2025-04-28 16:14:42 -03:00
vk_shader_util.h
Revert some wip changes
2025-04-28 16:14:42 -03:00
vk_staging_buffer_pool.cpp
revert [vk] StreamBuffer Changes ( #2684 ) ( #2707 )
2025-10-10 01:55:43 +02:00
vk_staging_buffer_pool.h
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard ( #2695 ) ( #2706 )
2025-10-09 21:37:27 +02:00
vk_state_tracker.cpp
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_state_tracker.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_swapchain.cpp
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_swapchain.h
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState ( #3074 )
2026-01-07 06:49:32 +01:00
vk_texture_cache.cpp
[vk] remove unused vk_texture_manager.cpp and unused shader conversions ( #3432 )
2026-01-31 20:33:35 +01:00
vk_texture_cache.h
[common, core] remove uneeded memory indirection overhead at startup ( #3306 )
2026-01-16 23:39:16 +01:00
vk_texture_cache_base.cpp
vk_turbo_mode.cpp
[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) ( #351 )
2025-10-01 06:59:35 +02:00
vk_turbo_mode.h
android: vk_turbo_mode: Remove unnecessary device recreation.
2023-06-03 00:06:08 -07:00
vk_update_descriptor.cpp
renderer_vulkan: Fix crashing when updating descriptors
2023-05-01 23:13:24 +03:00
vk_update_descriptor.h
renderer_vulkan: allow up to 7 swapchain images
2023-12-16 18:59:44 -05:00