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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. |
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| .. | ||
| nsight_aftermath_tracker.cpp | ||
| nsight_aftermath_tracker.h | ||
| vulkan_debug_callback.cpp | ||
| vulkan_debug_callback.h | ||
| vulkan_device.cpp | ||
| vulkan_device.h | ||
| vulkan_instance.cpp | ||
| vulkan_instance.h | ||
| vulkan_library.cpp | ||
| vulkan_library.h | ||
| vulkan_memory_allocator.cpp | ||
| vulkan_memory_allocator.h | ||
| vulkan_surface.cpp | ||
| vulkan_surface.h | ||
| vulkan_wrapper.cpp | ||
| vulkan_wrapper.h | ||