eden-miror/src/video_core/renderer_opengl
2016-02-05 17:20:24 -05:00
..
gl_rasterizer.cpp renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
gl_rasterizer.h gl_rasterizer: Use alignas(16) instead of explicit padding. 2016-02-05 17:20:24 -05:00
gl_rasterizer_cache.cpp
gl_rasterizer_cache.h
gl_resource_manager.h
gl_shader_gen.cpp gl_rasterizer: Initial implementation of bump mapping. 2016-02-05 17:20:19 -05:00
gl_shader_gen.h
gl_shader_util.cpp
gl_shader_util.h renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
gl_state.cpp renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
gl_state.h renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
pica_to_gl.h renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
renderer_opengl.cpp renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
renderer_opengl.h