mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-11 07:28:56 +02:00
The GPU Accuracy level is now divided into Performance, Balanced and Accurate. 1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected). 2. Balanced maintains excellent performance and is safer against bugs and shader corruption. 3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly. The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
793 lines
42 KiB
C++
793 lines
42 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <array>
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#include <map>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "common/settings_input.h"
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#include "common/settings_setting.h"
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namespace Settings {
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const char* TranslateCategory(Settings::Category category);
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struct ResolutionScalingInfo {
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u32 up_scale{1};
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u32 down_shift{0};
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f32 up_factor{1.0f};
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f32 down_factor{1.0f};
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bool active{};
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bool downscale{};
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s32 ScaleUp(s32 value) const {
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if (value == 0) {
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return 0;
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}
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return (std::max)((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
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}
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u32 ScaleUp(u32 value) const {
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if (value == 0U) {
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return 0U;
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}
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return (std::max)((value * up_scale) >> down_shift, 1U);
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}
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};
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
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// TODO(crueter): Move new enums here
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#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
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SETTING(AudioEngine, false);
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SETTING(bool, false);
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SETTING(int, false);
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SETTING(s32, false);
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SETTING(std::string, false);
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SETTING(std::string, false);
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SETTING(u16, false);
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SWITCHABLE(AnisotropyMode, true);
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SWITCHABLE(AntiAliasing, false);
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SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuBackend, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(MemoryLayout, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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SWITCHABLE(ScalingFilter, false);
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SWITCHABLE(SpirvOptimizeMode, true);
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SWITCHABLE(ShaderBackend, true);
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SWITCHABLE(TimeZone, true);
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SETTING(VSyncMode, true);
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SWITCHABLE(bool, false);
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SWITCHABLE(int, false);
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SWITCHABLE(int, true);
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SWITCHABLE(s64, false);
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SWITCHABLE(u16, true);
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SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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// Used in UISettings
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// TODO see if we can move this to uisettings.h
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SWITCHABLE(ConfirmStop, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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/**
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* The InputSetting class allows for getting a reference to either the global or custom members.
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* This is required as we cannot easily modify the values of user-defined types within containers
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* using the SetValue() member function found in the Setting class. The primary purpose of this
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* class is to store an array of 10 PlayerInput structs for both the global and custom setting and
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* allows for easily accessing and modifying both settings.
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*/
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template <typename Type>
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class InputSetting final {
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public:
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InputSetting() = default;
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explicit InputSetting(Type val) : Setting<Type>(val) {}
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~InputSetting() = default;
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void SetGlobal(bool to_global) {
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use_global = to_global;
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}
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[[nodiscard]] bool UsingGlobal() const {
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return use_global;
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}
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[[nodiscard]] Type& GetValue(bool need_global = false) {
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if (use_global || need_global) {
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return global;
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}
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return custom;
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}
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private:
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bool use_global{true}; ///< The setting's global state
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Type global{}; ///< The setting
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Type custom{}; ///< The custom setting value
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};
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struct TouchFromButtonMap {
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std::string name;
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std::vector<std::string> buttons;
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};
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struct Values {
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Linkage linkage{};
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// Applet
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Setting<AppletMode> cabinet_applet_mode{linkage, AppletMode::LLE, "cabinet_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> controller_applet_mode{linkage, AppletMode::HLE, "controller_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> data_erase_applet_mode{linkage, AppletMode::HLE, "data_erase_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> error_applet_mode{linkage, AppletMode::LLE, "error_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> net_connect_applet_mode{linkage, AppletMode::LLE, "net_connect_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> player_select_applet_mode{
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linkage, AppletMode::LLE, "player_select_applet_mode", Category::LibraryApplet};
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Setting<AppletMode> swkbd_applet_mode{linkage, AppletMode::HLE, "swkbd_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> web_applet_mode{linkage, AppletMode::HLE, "web_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> shop_applet_mode{linkage, AppletMode::HLE, "shop_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> photo_viewer_applet_mode{
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linkage, AppletMode::LLE, "photo_viewer_applet_mode", Category::LibraryApplet};
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Setting<AppletMode> offline_web_applet_mode{linkage, AppletMode::LLE, "offline_web_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> login_share_applet_mode{linkage, AppletMode::HLE, "login_share_applet_mode",
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Category::LibraryApplet};
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Setting<AppletMode> wifi_web_auth_applet_mode{
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linkage, AppletMode::HLE, "wifi_web_auth_applet_mode", Category::LibraryApplet};
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Setting<AppletMode> my_page_applet_mode{linkage, AppletMode::LLE, "my_page_applet_mode",
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Category::LibraryApplet};
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// Audio
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SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
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Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<std::string> audio_output_device_id{
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linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<std::string> audio_input_device_id{
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linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{
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linkage, AudioMode::Stereo,
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"sound_index", Category::SystemAudio, Specialization::Default, true,
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true};
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SwitchableSetting<u8, true> volume{linkage,
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100,
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0,
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200,
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"volume",
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Category::Audio,
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Specialization::Scalar | Specialization::Percentage,
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true,
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true};
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Setting<bool, false> audio_muted{
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
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Setting<bool, false> dump_audio_commands{
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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// Core
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SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
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MemoryLayout::Memory_4Gb,
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"memory_layout_mode",
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Category::Core,
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Specialization::Default,
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true};
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SwitchableSetting<bool> use_speed_limit{
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linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
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SwitchableSetting<u16, true> speed_limit{linkage,
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100,
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0,
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9999,
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"speed_limit",
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Category::Core,
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Specialization::Countable | Specialization::Percentage,
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true,
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true,
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&use_speed_limit};
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SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core,
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Specialization::Default};
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// Memory
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#ifdef HAS_NCE
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SwitchableSetting<bool> lru_cache_enabled{linkage, false, "use_lru_cache", Category::System};
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#endif
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// Cpu
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SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
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#ifdef HAS_NCE
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CpuBackend::Nce,
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#else
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CpuBackend::Dynarmic,
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#endif
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CpuBackend::Dynarmic,
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#ifdef HAS_NCE
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CpuBackend::Nce,
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#else
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CpuBackend::Dynarmic,
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#endif
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"cpu_backend",
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Category::Cpu};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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"cpu_accuracy", Category::Cpu};
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SwitchableSetting<bool> vtable_bouncing{linkage, true, "vtable_bouncing", Category::Cpu};
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SwitchableSetting<bool> use_fast_cpu_time{linkage,
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false,
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"use_fast_cpu_time",
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Category::Cpu,
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Specialization::Paired,
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true,
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true};
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SwitchableSetting<CpuClock> fast_cpu_time{linkage,
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CpuClock::Boost,
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"fast_cpu_time",
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Category::Cpu,
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Specialization::Default,
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true,
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true,
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&use_fast_cpu_time};
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SwitchableSetting<bool> use_custom_cpu_ticks{linkage,
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false,
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"use_custom_cpu_ticks",
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Category::Cpu,
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Specialization::Paired,
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true,
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true};
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SwitchableSetting<u32, true> cpu_ticks{linkage,
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16000,
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77,
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65535,
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"cpu_ticks",
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Category::Cpu,
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Specialization::Countable,
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true,
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true,
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&use_custom_cpu_ticks};
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Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
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Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
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Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
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Category::CpuDebug};
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Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
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Category::CpuDebug};
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Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
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Category::CpuDebug};
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Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
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Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
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Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
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Category::CpuDebug};
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SwitchableSetting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
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SwitchableSetting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
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Category::CpuDebug};
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Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
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Category::CpuDebug};
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Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
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Category::CpuDebug};
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SwitchableSetting<bool> cpuopt_unsafe_host_mmu{linkage,
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#if !defined(__APPLE__) && !defined(__linux__) && !defined(__ANDROID__) && !defined(_WIN32)
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false,
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#else
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true,
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#endif
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"cpuopt_unsafe_host_mmu",
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Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
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Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
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linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
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linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
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linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
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linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
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linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
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#if defined(__sun__) || defined(__managarm__)
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RendererBackend::OpenGL,
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#else
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RendererBackend::Vulkan,
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#endif
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"backend", Category::Renderer};
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SwitchableSetting<ShaderBackend, true> shader_backend{linkage,
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#if defined(__sun__) || defined(__managarm__)
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ShaderBackend::Glsl,
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#else
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ShaderBackend::SpirV,
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#endif
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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SpirvOptimizeMode::Never,
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"optimize_spirv_output",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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#ifdef ANDROID
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AstcDecodeMode::Cpu,
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#else
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AstcDecodeMode::Gpu,
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#endif
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"accelerate_astc",
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Category::Renderer};
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SwitchableSetting<VSyncMode, true> vsync_mode{
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linkage, VSyncMode::Fifo,
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"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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true};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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"nvdec_emulation", Category::Renderer};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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#ifdef _WIN32
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FullscreenMode::Borderless,
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#else
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FullscreenMode::Exclusive,
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#endif
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"fullscreen_mode",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
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AspectRatio::R16_9,
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"aspect_ratio",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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ResolutionScalingInfo resolution_info{};
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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"resolution_setup", Category::Renderer};
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SwitchableSetting<ScalingFilter> scaling_filter{linkage,
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ScalingFilter::Bilinear,
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"scaling_filter",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
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AntiAliasing::None,
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"anti_aliasing",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
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25,
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0,
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200,
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"fsr_sharpening_slider",
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Category::Renderer,
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Specialization::Scalar |
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Specialization::Percentage,
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true,
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true};
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SwitchableSetting<u8, false> bg_red{
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linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<u8, false> bg_green{
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linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<u8, false> bg_blue{
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linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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#ifdef ANDROID
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GpuAccuracy::Low,
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#else
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GpuAccuracy::Medium,
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#endif
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"gpu_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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GpuAccuracy current_gpu_accuracy{GpuAccuracy::Medium};
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SwitchableSetting<DmaAccuracy, true> dma_accuracy{linkage,
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DmaAccuracy::Default,
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"dma_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
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#ifdef ANDROID
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AnisotropyMode::Default,
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#else
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AnisotropyMode::Automatic,
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#endif
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"max_anisotropy",
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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"astc_recompression",
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Category::RendererAdvanced};
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SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
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VramUsageMode::Conservative,
|
|
"vram_usage_mode",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
|
|
false,
|
|
"skip_cpu_inner_invalidation",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> sync_memory_operations{linkage,
|
|
false,
|
|
"sync_memory_operations",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> async_presentation{linkage,
|
|
#ifdef ANDROID
|
|
true,
|
|
#else
|
|
false,
|
|
#endif
|
|
"async_presentation", Category::RendererAdvanced};
|
|
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
|
#ifdef ANDROID
|
|
false,
|
|
#else
|
|
true,
|
|
#endif
|
|
"use_reactive_flushing",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<bool> use_fast_gpu_time{linkage,
|
|
true,
|
|
"use_fast_gpu_time",
|
|
Category::RendererAdvanced,
|
|
Specialization::Paired,
|
|
true,
|
|
true};
|
|
|
|
SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
|
|
GpuOverclock::Low,
|
|
"fast_gpu_time",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true,
|
|
&use_fast_gpu_time};
|
|
|
|
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
|
|
true,
|
|
"use_vulkan_driver_pipeline_cache",
|
|
Category::RendererAdvanced,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
|
|
Category::RendererAdvanced};
|
|
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
|
|
Category::RendererAdvanced};
|
|
|
|
SwitchableSetting<u8, true> dyna_state{linkage,
|
|
#if defined (_WIN32)
|
|
3,
|
|
#elif defined (__FreeBSD__)
|
|
3,
|
|
#elif defined (ANDROID)
|
|
0,
|
|
#elif defined (__APPLE__)
|
|
0,
|
|
#else
|
|
2,
|
|
#endif
|
|
0,
|
|
3,
|
|
"dyna_state",
|
|
Category::RendererExtensions,
|
|
Specialization::Scalar};
|
|
|
|
SwitchableSetting<bool> vertex_input_dynamic_state{linkage, true, "vertex_input_dynamic_state", Category::RendererExtensions};
|
|
SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
|
|
SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
|
|
SwitchableSetting<bool> sample_shading{linkage, false, "sample_shading", Category::RendererExtensions, Specialization::Paired};
|
|
SwitchableSetting<u32, true> sample_shading_fraction{linkage,
|
|
50,
|
|
0,
|
|
100,
|
|
"sample_shading_fraction",
|
|
Category::RendererExtensions,
|
|
Specialization::Scalar,
|
|
true,
|
|
false,
|
|
&sample_shading};
|
|
|
|
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
|
|
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
|
|
Category::RendererDebug};
|
|
Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
|
|
Category::RendererDebug};
|
|
Setting<bool> disable_shader_loop_safety_checks{
|
|
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
|
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
|
|
Category::RendererDebug};
|
|
SwitchableSetting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
|
|
Category::RendererDebug,
|
|
Specialization::Default,
|
|
true,
|
|
true};
|
|
|
|
// System
|
|
SwitchableSetting<Language, true> language_index{linkage,
|
|
Language::EnglishAmerican,
|
|
"language_index",
|
|
Category::System};
|
|
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
|
|
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
|
|
"time_zone_index", Category::System};
|
|
// Measured in seconds since epoch
|
|
SwitchableSetting<bool> custom_rtc_enabled{
|
|
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
|
|
SwitchableSetting<s64> custom_rtc{
|
|
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
|
|
false, true, &custom_rtc_enabled};
|
|
SwitchableSetting<s64, true> custom_rtc_offset{linkage,
|
|
0,
|
|
(std::numeric_limits<int>::min)(),
|
|
(std::numeric_limits<int>::max)(),
|
|
"custom_rtc_offset",
|
|
Category::System,
|
|
Specialization::Countable,
|
|
true,
|
|
true};
|
|
SwitchableSetting<bool> rng_seed_enabled{
|
|
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
|
|
SwitchableSetting<u32> rng_seed{
|
|
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
|
|
true, true, &rng_seed_enabled};
|
|
Setting<std::string> device_name{
|
|
linkage, "Eden", "device_name", Category::System, Specialization::Default, true, true};
|
|
|
|
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
|
|
|
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
|
#ifdef ANDROID
|
|
ConsoleMode::Handheld,
|
|
#else
|
|
ConsoleMode::Docked,
|
|
#endif
|
|
"use_docked_mode",
|
|
Category::System,
|
|
Specialization::Radio,
|
|
true,
|
|
true};
|
|
|
|
// Controls
|
|
InputSetting<std::array<PlayerInput, 10>> players;
|
|
|
|
Setting<bool> enable_raw_input{
|
|
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
|
|
// Only read/write enable_raw_input on Windows platforms
|
|
#ifdef _WIN32
|
|
true
|
|
#else
|
|
false
|
|
#endif
|
|
};
|
|
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
|
|
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
|
|
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
|
|
|
|
SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
|
|
Category::Controls};
|
|
SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
|
|
Category::Controls};
|
|
|
|
SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
|
|
Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
|
|
Category::Controls};
|
|
Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
|
|
Category::Controls};
|
|
|
|
Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
|
|
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
|
|
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
|
|
|
|
Setting<bool> mouse_panning{
|
|
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
|
|
Setting<u8, true> mouse_panning_sensitivity{
|
|
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
|
|
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
|
|
|
|
Setting<u8, true> mouse_panning_x_sensitivity{
|
|
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
|
|
Setting<u8, true> mouse_panning_y_sensitivity{
|
|
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
|
|
Setting<u8, true> mouse_panning_deadzone_counterweight{
|
|
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
|
|
Setting<u8, true> mouse_panning_decay_strength{
|
|
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
|
|
Setting<u8, true> mouse_panning_min_decay{
|
|
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
|
|
|
|
Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
|
|
Category::Controls};
|
|
Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
|
|
|
|
Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
|
|
ButtonsRaw debug_pad_buttons;
|
|
AnalogsRaw debug_pad_analogs;
|
|
|
|
TouchscreenInput touchscreen;
|
|
|
|
Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
|
|
"touch_device", Category::Controls};
|
|
Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
|
|
Category::Controls};
|
|
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
|
|
|
Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
|
|
Category::Controls};
|
|
RingconRaw ringcon_analogs;
|
|
|
|
Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
|
|
Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
|
|
|
|
Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
|
|
|
|
// Data Storage
|
|
Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
|
|
Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
|
|
Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
|
|
Category::DataStorage};
|
|
Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
|
|
Category::DataStorage};
|
|
|
|
// Debugging
|
|
bool record_frame_times;
|
|
Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
|
|
Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
|
|
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
|
|
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
|
|
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
|
|
Setting<bool> dump_shaders{
|
|
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
|
|
false};
|
|
Setting<bool> dump_macros{
|
|
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
|
|
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
|
|
Setting<bool> reporting_services{
|
|
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
|
|
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
|
|
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
|
|
Category::DebuggingGraphics};
|
|
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
|
|
Category::DebuggingGraphics};
|
|
Setting<bool> extended_logging{
|
|
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
|
|
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
|
|
Setting<bool> use_auto_stub{
|
|
linkage, false, "use_auto_stub", Category::Debugging};
|
|
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
|
|
Category::Debugging};
|
|
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
|
|
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Debugging};
|
|
|
|
SwitchableSetting<u16, true> debug_knobs{linkage,
|
|
0,
|
|
0,
|
|
65535,
|
|
"debug_knobs",
|
|
Category::Debugging,
|
|
Specialization::Countable,
|
|
true,
|
|
true};
|
|
|
|
// Miscellaneous
|
|
Setting<std::string> serial_battery{linkage, std::string(), "serial_battery", Category::Miscellaneous};
|
|
Setting<std::string> serial_unit{linkage, std::string(), "serial_unit", Category::Miscellaneous};
|
|
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
|
|
Setting<bool> log_flush_line{linkage, false, "flush_line", Category::Miscellaneous, Specialization::Default, true, true};
|
|
Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
|
|
Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
|
|
|
|
// Network
|
|
Setting<std::string> network_interface{linkage, std::string(), "network_interface",
|
|
Category::Network};
|
|
SwitchableSetting<bool> airplane_mode{linkage, false, "airplane_mode", Category::Network};
|
|
|
|
// WebService
|
|
Setting<std::string> web_api_url{linkage, "api.ynet-fun.xyz", "web_api_url",
|
|
Category::WebService};
|
|
Setting<std::string> eden_username{linkage, std::string(), "eden_username",
|
|
Category::WebService};
|
|
Setting<std::string> eden_token{linkage, std::string(), "eden_token", Category::WebService};
|
|
|
|
// Add-Ons
|
|
std::map<u64, std::vector<std::string>> disabled_addons;
|
|
|
|
// Per-game overrides
|
|
bool use_squashed_iterated_blend;
|
|
|
|
Setting<bool> enable_overlay{linkage, false, "enable_overlay", Category::Core};
|
|
};
|
|
|
|
extern Values values;
|
|
|
|
bool getDebugKnobAt(u8 i);
|
|
|
|
void UpdateGPUAccuracy();
|
|
bool IsGPULevelLow();
|
|
bool IsGPULevelMedium();
|
|
bool IsGPULevelHigh();
|
|
|
|
bool IsDMALevelDefault();
|
|
bool IsDMALevelSafe();
|
|
|
|
bool IsFastmemEnabled();
|
|
void SetNceEnabled(bool is_64bit);
|
|
bool IsNceEnabled();
|
|
|
|
bool IsDockedMode();
|
|
|
|
float Volume();
|
|
|
|
std::string GetTimeZoneString(TimeZone time_zone);
|
|
|
|
void LogSettings();
|
|
|
|
void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
|
|
void UpdateRescalingInfo();
|
|
|
|
// Restore the global state of all applicable settings in the Values struct
|
|
void RestoreGlobalState(bool is_powered_on);
|
|
|
|
bool IsConfiguringGlobal();
|
|
void SetConfiguringGlobal(bool is_global);
|
|
|
|
} // namespace Settings
|